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			122 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2015-2016, 2018, 2020-2021 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_REFR_H
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#define ESM4_REFR_H
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#include <cstdint>
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#include "reference.hpp" // EnableParent
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#include <components/esm/defs.hpp>
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#include <components/esm/refid.hpp>
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    enum MapMarkerType
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    {
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        Map_None = 0x00, // ?
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        Map_Camp = 0x01,
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        Map_Cave = 0x02,
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        Map_City = 0x03,
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        Map_ElvenRuin = 0x04,
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        Map_FortRuin = 0x05,
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        Map_Mine = 0x06,
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        Map_Landmark = 0x07,
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        Map_Tavern = 0x08,
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        Map_Settlement = 0x09,
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        Map_DaedricShrine = 0x0A,
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        Map_OblivionGate = 0x0B,
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        Map_Unknown = 0x0C // ? (door icon)
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    };
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    struct TeleportDest
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    {
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        ESM::FormId destDoor;
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        ESM::Position destPos;
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        std::uint32_t flags = 0; // 0x01 no alarm (only in TES5)
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        ESM::FormId transitionInterior;
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    };
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    struct RadioStationData
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    {
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        float rangeRadius;
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        // 0 radius, 1 everywhere, 2 worldspace and linked int, 3 linked int, 4 current cell only
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        std::uint32_t broadcastRange;
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        float staticPercentage;
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        ESM::FormId posReference; // only used if broadcastRange == 0
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    };
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    struct Reference
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    {
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        ESM::FormId mId; // from the header
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        ESM::RefId mParent; // cell FormId, from the loading sequence
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                            // NOTE: for exterior cells it will be the dummy cell FormId
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mFullName;
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        ESM::FormId mBaseObj;
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        ESM::Position mPos;
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        float mScale = 1.0f;
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        ESM::FormId mOwner;
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        ESM::FormId mGlobal;
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        std::int32_t mFactionRank = -1;
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        bool mIsMapMarker = false;
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        std::uint16_t mMapMarker;
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        EnableParent mEsp;
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        std::uint32_t mCount = 1; // only if > 1
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        ESM::FormId mAudioLocation;
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        RadioStationData mRadio;
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        TeleportDest mDoor;
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        bool mIsLocked;
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        std::int8_t mLockLevel;
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        ESM::FormId mKey;
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        ESM::FormId mTargetRef;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        void blank();
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        static constexpr ESM::RecNameInts sRecordId = ESM::REC_REFR4;
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    };
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}
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#endif // ESM4_REFR_H
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