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			166 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "animblendrules.hpp"
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#include <iterator>
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#include <utility>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/format.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/debug/debuglog.hpp>
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#include <stdexcept>
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#include <yaml-cpp/yaml.h>
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namespace SceneUtil
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{
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    namespace
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    {
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        std::pair<std::string, std::string> splitRuleName(std::string full)
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        {
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            std::string group;
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            std::string key;
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            size_t delimiterInd = full.find(":");
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            Misc::StringUtils::lowerCaseInPlace(full);
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            if (delimiterInd == std::string::npos)
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            {
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                group = std::move(full);
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                Misc::StringUtils::trim(group);
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            }
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            else
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            {
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                group = full.substr(0, delimiterInd);
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                key = full.substr(delimiterInd + 1);
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                Misc::StringUtils::trim(group);
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                Misc::StringUtils::trim(key);
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            }
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            return std::make_pair(group, key);
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        }
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    }
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    using BlendRule = AnimBlendRules::BlendRule;
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    AnimBlendRules::AnimBlendRules(const AnimBlendRules& copy, const osg::CopyOp& copyop)
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        : mRules(copy.mRules)
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    {
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    }
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    AnimBlendRules::AnimBlendRules(const std::vector<BlendRule>& rules)
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        : mRules(rules)
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    {
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    }
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    osg::ref_ptr<AnimBlendRules> AnimBlendRules::fromFile(const VFS::Manager* vfs, VFS::Path::NormalizedView configPath)
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    {
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        Log(Debug::Debug) << "Attempting to load animation blending config '" << configPath << "'";
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        if (!vfs->exists(configPath))
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            return nullptr;
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        // Retrieving and parsing animation rules
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        std::string rawYaml(std::istreambuf_iterator<char>(*vfs->get(configPath)), {});
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        std::vector<BlendRule> rules;
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        YAML::Node root = YAML::Load(rawYaml);
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        if (!root.IsDefined() || root.IsNull() || root.IsScalar())
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        {
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            Log(Debug::Error) << Misc::StringUtils::format(
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                "Can't parse file '%s'. Check that it's a valid YAML/JSON file.", configPath);
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            return nullptr;
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        }
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        if (root["blending_rules"])
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        {
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            for (const auto& it : root["blending_rules"])
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            {
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                if (it["from"] && it["to"] && it["duration"] && it["easing"])
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                {
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                    auto fromNames = splitRuleName(it["from"].as<std::string>());
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                    auto toNames = splitRuleName(it["to"].as<std::string>());
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                    BlendRule ruleObj = {
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                        .mFromGroup = fromNames.first,
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                        .mFromKey = fromNames.second,
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                        .mToGroup = toNames.first,
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                        .mToKey = toNames.second,
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                        .mDuration = it["duration"].as<float>(),
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                        .mEasing = it["easing"].as<std::string>(),
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                    };
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                    rules.emplace_back(ruleObj);
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                }
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                else
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                {
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                    Log(Debug::Warning) << "Warning: Blending rule '"
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                                        << (it["from"] ? it["from"].as<std::string>() : "undefined") << "->"
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                                        << (it["to"] ? it["to"].as<std::string>() : "undefined")
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                                        << "' is missing some properties. File: '" << configPath << "'.";
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                }
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            }
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        }
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        else
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        {
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            throw std::domain_error(
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                Misc::StringUtils::format("'blending_rules' object not found in '%s' file!", configPath));
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        }
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        // If no rules then dont allocate any instance
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        if (rules.size() == 0)
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            return nullptr;
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        return new AnimBlendRules(rules);
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    }
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    void AnimBlendRules::addOverrideRules(const AnimBlendRules& overrideRules)
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    {
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        auto rules = overrideRules.getRules();
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        // Concat the rules together, overrides added at the end since the bottom-most rule has the highest priority.
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        mRules.insert(mRules.end(), rules.begin(), rules.end());
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    }
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    inline bool AnimBlendRules::fitsRuleString(const std::string_view str, const std::string_view ruleStr) const
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    {
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        // A wildcard only supported in the beginning or the end of the rule string in hopes that this will be more
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        // performant. And most likely this kind of support is enough.
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        return ruleStr == "*" || str == ruleStr || (ruleStr.starts_with("*") && str.ends_with(ruleStr.substr(1)))
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            || (ruleStr.ends_with("*") && str.starts_with(ruleStr.substr(0, ruleStr.length() - 1)));
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    }
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    std::optional<BlendRule> AnimBlendRules::findBlendingRule(
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        std::string fromGroup, std::string fromKey, std::string toGroup, std::string toKey) const
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    {
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        Misc::StringUtils::lowerCaseInPlace(fromGroup);
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        Misc::StringUtils::lowerCaseInPlace(fromKey);
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        Misc::StringUtils::lowerCaseInPlace(toGroup);
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        Misc::StringUtils::lowerCaseInPlace(toKey);
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        for (auto rule = mRules.rbegin(); rule != mRules.rend(); ++rule)
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        {
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            bool fromMatch = false;
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            bool toMatch = false;
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            // Pseudocode:
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            // If not a wildcard and found a wildcard
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            // starts with substr(0,wildcard)
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            if (fitsRuleString(fromGroup, rule->mFromGroup)
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                && (rule->mFromKey.empty() || fitsRuleString(fromKey, rule->mFromKey)))
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            {
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                fromMatch = true;
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            }
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            if ((fitsRuleString(toGroup, rule->mToGroup) || (rule->mToGroup == "$" && toGroup == fromGroup))
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                && (rule->mToKey.empty() || fitsRuleString(toKey, rule->mToKey)))
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            {
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                toMatch = true;
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            }
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            if (fromMatch && toMatch)
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                return std::make_optional<BlendRule>(*rule);
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        }
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        return std::nullopt;
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    }
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}
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