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openmw/components/esm/dialoguestate.hpp
2014-02-16 12:54:27 +01:00

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375 B
C++

#ifndef OPENMW_ESM_DIALOGUESTATE_H
#define OPENMW_ESM_DIALOGUESTATE_H
#include <string>
#include <vector>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct DialogueState
{
std::vector<std::string> mKnownTopics;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif