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			39 lines
		
	
	
	
		
			700 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			700 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
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#define OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
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#include <string>
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#include <components/resource/resourcemanager.hpp>
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namespace Resource
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{
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    class SceneManager;
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}
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namespace osg
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{
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    class Texture2D;
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}
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namespace Terrain
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{
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    class TextureManager : public Resource::ResourceManager
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    {
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    public:
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        TextureManager(Resource::SceneManager* sceneMgr);
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        void updateTextureFiltering();
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        osg::ref_ptr<osg::Texture2D> getTexture(const std::string& name);
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        virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const;
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    private:
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        Resource::SceneManager* mSceneManager;
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    };
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}
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#endif
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