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			31 lines
		
	
	
	
		
			890 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			890 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "widgetlist.hpp"
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#include <MyGUI_FactoryManager.h>
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#include "widget.hpp"
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#include "text.hpp"
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#include "textedit.hpp"
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#include "window.hpp"
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namespace LuaUi
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{
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    void registerAllWidgets()
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    {
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaWidget>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaText>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaTextEdit>("Widget");
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        MyGUI::FactoryManager::getInstance().registerFactory<LuaWindow>("Widget");
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    }
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    const std::unordered_map<std::string, std::string>& widgetTypeToName()
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    {
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        static std::unordered_map<std::string, std::string> types{
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            { "LuaWidget", "Widget" },
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            { "LuaText", "Text" },
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            { "LuaTextEdit", "TextEdit" },
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            { "LuaWindow", "Window" },
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        };
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        return types;
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    }
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}
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