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			25 lines
		
	
	
	
		
			653 B
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			653 B
		
	
	
	
		
			Text
		
	
	
	
	
	
| fragment main {
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| 
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|     omw_In vec2 omw_TexCoord;
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| 
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|     void main()
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|     {
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|         const float multiplier = 0.14;
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| 
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|         vec2 offset = omw_Texture2D(omw_SamplerDistortion, omw_TexCoord).rg;
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|         offset *= multiplier;
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|         offset = clamp(offset, vec2(-1.0), vec2(1.0));
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| 
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|         float occlusionFactor = omw_Texture2D(omw_SamplerDistortion, omw_TexCoord+offset).b;
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| 
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|         omw_FragColor = mix(omw_GetLastShader(omw_TexCoord + offset), omw_GetLastShader(omw_TexCoord), occlusionFactor);
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|     }
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| }
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| 
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| technique {
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|     description = "Internal refraction shader for OpenMW";
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|     version = "1.0";
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|     author = "OpenMW";
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|     passes = main;
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|     flags = hidden;
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| }
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