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	Use the same function to load and save to have single place with field order definition. Use concepts for overload over different types.
		
			
				
	
	
		
			172 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESM_AISEQUENCE_H
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#define OPENMW_COMPONENTS_ESM_AISEQUENCE_H
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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#include "components/esm/refid.hpp"
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#include "components/esm/util.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    namespace AiSequence
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    {
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        // format 0, saved games only
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        // As opposed to AiPackageList, this stores the "live" version of AI packages.
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        enum AiPackages
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        {
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            Ai_Wander = fourCC("WAND"),
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            Ai_Travel = fourCC("TRAV"),
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            Ai_Escort = fourCC("ESCO"),
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            Ai_Follow = fourCC("FOLL"),
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            Ai_Activate = fourCC("ACTI"),
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            Ai_Combat = fourCC("COMB"),
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            Ai_Pursue = fourCC("PURS")
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        };
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        struct AiPackage
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        {
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            virtual ~AiPackage() {}
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        };
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        struct AiWanderData
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        {
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            int16_t mDistance;
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            int16_t mDuration;
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            std::uint8_t mTimeOfDay;
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            std::uint8_t mIdle[8];
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            std::uint8_t mShouldRepeat;
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        };
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        struct AiWanderDuration
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        {
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            float mRemainingDuration;
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        };
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        struct AiTravelData
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        {
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            float mX, mY, mZ;
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        };
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        struct AiEscortData
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        {
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            float mX, mY, mZ;
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            int16_t mDuration;
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        };
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        struct AiWander : AiPackage
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        {
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            AiWanderData mData;
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            AiWanderDuration mDurationData; // was TimeStamp mStartTime
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            bool mStoredInitialActorPosition;
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            Vector3 mInitialActorPosition;
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            /// \todo add more AiWander state
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiTravel : AiPackage
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        {
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            AiTravelData mData;
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            bool mHidden;
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            bool mRepeat;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiEscort : AiPackage
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        {
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            AiEscortData mData;
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            int32_t mTargetActorId;
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            ESM::RefId mTargetId;
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            std::string mCellId;
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            float mRemainingDuration;
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            bool mRepeat;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiFollow : AiPackage
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        {
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            AiEscortData mData;
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            int32_t mTargetActorId;
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            ESM::RefId mTargetId;
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            std::string mCellId;
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            float mRemainingDuration;
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            bool mAlwaysFollow;
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            bool mCommanded;
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            bool mActive;
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            bool mRepeat;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiActivate : AiPackage
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        {
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            ESM::RefId mTargetId;
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            bool mRepeat;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiCombat : AiPackage
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        {
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            int32_t mTargetActorId;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiPursue : AiPackage
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        {
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            int32_t mTargetActorId;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        };
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        struct AiPackageContainer
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        {
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            int32_t mType;
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            std::unique_ptr<AiPackage> mPackage;
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        };
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        struct AiSequence
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        {
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            AiSequence() { mLastAiPackage = -1; }
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            std::vector<AiPackageContainer> mPackages;
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            int32_t mLastAiPackage;
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            void load(ESMReader& esm);
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            void save(ESMWriter& esm) const;
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        private:
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            AiSequence(const AiSequence&);
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            AiSequence& operator=(const AiSequence&);
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        };
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    }
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}
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#endif
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