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			104 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_CREATURESTATS_H
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#define OPENMW_ESM_CREATURESTATS_H
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#include <array>
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#include <map>
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#include <string>
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#include <vector>
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#include "statstate.hpp"
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#include "components/esm/defs.hpp"
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#include "activespells.hpp"
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#include "aisequence.hpp"
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#include "components/esm/attr.hpp"
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#include "components/esm/refid.hpp"
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#include "magiceffects.hpp"
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#include "spellstate.hpp"
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#include "timestamp.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct CreatureStats
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    {
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        struct CorprusStats
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        {
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            std::array<int32_t, Attribute::Length> mWorsenings;
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            TimeStamp mNextWorsening;
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        };
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        std::array<StatState<float>, Attribute::Length> mAttributes;
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        std::array<StatState<float>, 3> mDynamic;
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        MagicEffects mMagicEffects;
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        AiSequence::AiSequence mAiSequence;
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        bool mHasAiSettings;
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        std::array<StatState<int>, 4> mAiSettings;
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        std::map<SummonKey, int> mSummonedCreatureMap;
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        std::multimap<int, int> mSummonedCreatures;
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        std::vector<int> mSummonGraveyard;
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        TimeStamp mTradeTime;
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        int32_t mGoldPool;
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        int32_t mActorId;
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        enum Flags
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        {
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            Dead = 0x0001,
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            DeathAnimationFinished = 0x0002,
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            Died = 0x0004,
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            Murdered = 0x0008,
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            TalkedTo = 0x0010,
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            Alarmed = 0x0020,
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            Attacked = 0x0040,
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            Knockdown = 0x0080,
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            KnockdownOneFrame = 0x0100,
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            KnockdownOverOneFrame = 0x0200,
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            HitRecovery = 0x0400,
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            Block = 0x0800,
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            RecalcDynamicStats = 0x1000
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        };
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        bool mDead;
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        bool mDeathAnimationFinished;
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        bool mDied;
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        bool mMurdered;
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        bool mTalkedTo;
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        bool mAlarmed;
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        bool mAttacked;
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        bool mKnockdown;
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        bool mKnockdownOneFrame;
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        bool mKnockdownOverOneFrame;
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        bool mHitRecovery;
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        bool mBlock;
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        uint32_t mMovementFlags;
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        float mFallHeight;
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        ESM::RefId mLastHitObject;
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        ESM::RefId mLastHitAttemptObject;
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        bool mRecalcDynamicStats;
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        int32_t mDrawState;
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        int8_t mDeathAnimation;
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        TimeStamp mTimeOfDeath;
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        int32_t mLevel;
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        bool mMissingACDT;
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        std::map<ESM::RefId, CorprusStats> mCorprusSpells;
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        SpellState mSpells;
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        ActiveSpells mActiveSpells;
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        /// Initialize to default state
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        void blank();
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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