You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/apps/openmw/mwsound/sound_decoder.hpp

64 lines
1.5 KiB
C++

#ifndef GAME_SOUND_SOUND_DECODER_H
#define GAME_SOUND_SOUND_DECODER_H
#include <components/vfs/pathutil.hpp>
#include <string>
#include <vector>
namespace VFS
{
class Manager;
}
namespace MWSound
{
enum SampleType
{
SampleType_UInt8,
SampleType_Int16,
SampleType_Float32
};
const char* getSampleTypeName(SampleType type);
enum ChannelConfig
{
ChannelConfig_Mono,
ChannelConfig_Stereo,
ChannelConfig_Quad,
ChannelConfig_5point1,
ChannelConfig_7point1
};
const char* getChannelConfigName(ChannelConfig config);
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type);
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type);
struct Sound_Decoder
{
const VFS::Manager* mResourceMgr;
virtual void open(VFS::Path::NormalizedView fname) = 0;
virtual void close() = 0;
virtual std::string getName() = 0;
virtual void getInfo(int* samplerate, ChannelConfig* chans, SampleType* type) = 0;
virtual size_t read(char* buffer, size_t bytes) = 0;
virtual void readAll(std::vector<char>& output);
virtual size_t getSampleOffset() = 0;
Sound_Decoder(const VFS::Manager* resourceMgr)
: mResourceMgr(resourceMgr)
{
}
virtual ~Sound_Decoder() {}
private:
Sound_Decoder(const Sound_Decoder& rhs);
Sound_Decoder& operator=(const Sound_Decoder& rhs);
};
}
#endif