You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/apps/openmw/mwsound/soundmanagerimp.hpp

303 lines
11 KiB
C++

#ifndef GAME_SOUND_SOUNDMANAGER_H
#define GAME_SOUND_SOUNDMANAGER_H
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <components/fallback/fallback.hpp>
#include <components/misc/objectpool.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/soundmanager.hpp"
#include "regionsoundselector.hpp"
#include "sound_buffer.hpp"
#include "type.hpp"
#include "watersoundupdater.hpp"
namespace VFS
{
class Manager;
}
namespace ESM
{
struct Sound;
struct Cell;
}
namespace MWWorld
{
class Cell;
}
namespace MWSound
{
class Sound_Output;
struct Sound_Decoder;
class SoundBase;
class Sound;
class Stream;
using SoundPtr = Misc::ObjectPtr<Sound>;
using StreamPtr = Misc::ObjectPtr<Stream>;
class SoundManager : public MWBase::SoundManager
{
const VFS::Manager* mVFS;
std::unique_ptr<Sound_Output> mOutput;
// Caches available music tracks by <playlist name, (sound files) >
std::unordered_map<VFS::Path::Normalized, std::vector<VFS::Path::Normalized>, VFS::Path::Hash, std::equal_to<>>
mMusicFiles;
std::unordered_map<std::string, std::vector<int>> mMusicToPlay; // A list with music files not yet played
VFS::Path::Normalized mLastPlayedMusic; // The music file that was last played
WaterSoundUpdater mWaterSoundUpdater;
SoundBufferPool mSoundBuffers;
Misc::ObjectPool<Sound> mSounds;
Misc::ObjectPool<Stream> mStreams;
typedef std::pair<SoundPtr, Sound_Buffer*> SoundBufferRefPair;
typedef std::vector<SoundBufferRefPair> SoundBufferRefPairList;
struct ActiveSound
{
const MWWorld::CellStore* mCell = nullptr;
SoundBufferRefPairList mList;
};
typedef std::map<const MWWorld::LiveCellRefBase*, ActiveSound> SoundMap;
SoundMap mActiveSounds;
struct SaySound
{
const MWWorld::CellStore* mCell;
StreamPtr mStream;
};
typedef std::map<const MWWorld::LiveCellRefBase*, SaySound> SaySoundMap;
SaySoundMap mSaySoundsQueue;
SaySoundMap mActiveSaySounds;
typedef std::vector<StreamPtr> TrackList;
TrackList mActiveTracks;
StreamPtr mMusic;
VFS::Path::Normalized mCurrentPlaylist;
bool mListenerUnderwater;
osg::Vec3f mListenerPos;
osg::Vec3f mListenerDir;
osg::Vec3f mListenerUp;
int mPausedSoundTypes[BlockerType::MaxCount] = {};
Sound* mUnderwaterSound;
Sound* mNearWaterSound;
VFS::Path::Normalized mNextMusic;
bool mPlaybackPaused;
RegionSoundSelector mRegionSoundSelector;
float mTimePassed;
const MWWorld::Cell* mLastCell;
Sound* mCurrentRegionSound;
Sound_Buffer* insertSound(const std::string& soundId, const ESM::Sound* sound);
// returns a decoder to start streaming, or nullptr if the sound was not found
DecoderPtr loadVoice(VFS::Path::NormalizedView voicefile);
SoundPtr getSoundRef();
StreamPtr getStreamRef();
StreamPtr playVoice(DecoderPtr decoder, const osg::Vec3f& pos, bool playlocal);
void streamMusicFull(VFS::Path::NormalizedView filename);
void advanceMusic(VFS::Path::NormalizedView filename, float fadeOut = 1.f);
void startRandomTitle();
void cull3DSound(SoundBase* sound);
bool remove3DSoundAtDistance(PlayMode mode, const MWWorld::ConstPtr& ptr) const;
Sound* playSound(Sound_Buffer* sfx, float volume, float pitch, Type type = Type::Sfx,
PlayMode mode = PlayMode::Normal, float offset = 0);
Sound* playSound3D(const MWWorld::ConstPtr& ptr, Sound_Buffer* sfx, float volume, float pitch, Type type,
PlayMode mode, float offset);
void updateSounds(float duration);
void updateRegionSound(float duration);
void updateWaterSound();
void updateMusic(float duration);
enum class WaterSoundAction
{
DoNothing,
SetVolume,
FinishSound,
PlaySound,
};
std::pair<WaterSoundAction, Sound_Buffer*> getWaterSoundAction(
const WaterSoundUpdate& update, const MWWorld::Cell* cell) const;
SoundManager(const SoundManager& rhs);
SoundManager& operator=(const SoundManager& rhs);
protected:
DecoderPtr getDecoder();
friend class OpenAL_Output;
void stopSound(Sound_Buffer* sfx, const MWWorld::ConstPtr& ptr);
///< Stop the given object from playing given sound buffer.
public:
SoundManager(const VFS::Manager* vfs, bool useSound);
~SoundManager() override;
void processChangedSettings(const Settings::CategorySettingVector& settings) override;
bool isEnabled() const override { return mOutput->isInitialized(); }
///< Returns true if sound system is enabled
void stopMusic() override;
///< Stops music if it's playing
void streamMusic(VFS::Path::NormalizedView filename, MWSound::MusicType type, float fade = 1.f) override;
///< Play a soundifle
/// \param filename name of a sound file in the data directory.
/// \param type music type.
/// \param fade time in seconds to fade out current track before start this one.
bool isMusicPlaying() override;
///< Returns true if music is playing
void playPlaylist(VFS::Path::NormalizedView playlist) override;
///< Start playing music from the selected folder
/// \param name of the folder that contains the playlist
/// Title music playlist is predefined
void say(const MWWorld::ConstPtr& reference, VFS::Path::NormalizedView filename) override;
///< Make an actor say some text.
/// \param filename name of a sound file in the VFS
void say(VFS::Path::NormalizedView filename) override;
///< Say some text, without an actor ref
/// \param filename name of a sound file in the VFS
bool sayActive(const MWWorld::ConstPtr& reference = MWWorld::ConstPtr()) const override;
///< Is actor not speaking?
bool sayDone(const MWWorld::ConstPtr& reference = MWWorld::ConstPtr()) const override;
///< For scripting backward compatibility
void stopSay(const MWWorld::ConstPtr& reference = MWWorld::ConstPtr()) override;
///< Stop an actor speaking
float getSaySoundLoudness(const MWWorld::ConstPtr& reference) const override;
///< Check the currently playing say sound for this actor
/// and get an average loudness value (scale [0,1]) at the current time position.
/// If the actor is not saying anything, returns 0.
Stream* playTrack(const DecoderPtr& decoder, Type type) override;
///< Play a 2D audio track, using a custom decoder
void stopTrack(Stream* stream) override;
///< Stop the given audio track from playing
double getTrackTimeDelay(Stream* stream) override;
///< Retives the time delay, in seconds, of the audio track (must be a sound
/// returned by \ref playTrack). Only intended to be called by the track
/// decoder's read method.
Sound* playSound(const ESM::RefId& soundId, float volume, float pitch, Type type = Type::Sfx,
PlayMode mode = PlayMode::Normal, float offset = 0) override;
///< Play a sound, independently of 3D-position
///< @param offset Number of seconds into the sound to start playback.
Sound* playSound(std::string_view fileName, float volume, float pitch, Type type = Type::Sfx,
PlayMode mode = PlayMode::Normal, float offset = 0) override;
///< Play a sound, independently of 3D-position
///< @param offset Number of seconds into the sound to start playback.
Sound* playSound3D(const MWWorld::ConstPtr& reference, const ESM::RefId& soundId, float volume, float pitch,
Type type = Type::Sfx, PlayMode mode = PlayMode::Normal, float offset = 0) override;
///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless
///< Play_NoTrack is specified.
///< @param offset Number of seconds into the sound to start playback.
Sound* playSound3D(const MWWorld::ConstPtr& reference, std::string_view fileName, float volume, float pitch,
Type type = Type::Sfx, PlayMode mode = PlayMode::Normal, float offset = 0) override;
///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless
///< Play_NoTrack is specified.
///< @param offset Number of seconds into the sound to start playback.
Sound* playSound3D(const osg::Vec3f& initialPos, const ESM::RefId& soundId, float volume, float pitch,
Type type, PlayMode mode, float offset = 0) override;
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using
///< Sound::setPosition.
///< @param offset Number of seconds into the sound to start playback.
void stopSound(Sound* sound) override;
///< Stop the given sound from playing
/// @note no-op if \a sound is null
void stopSound3D(const MWWorld::ConstPtr& reference, const ESM::RefId& soundId) override;
///< Stop the given object from playing the given sound.
void stopSound3D(const MWWorld::ConstPtr& reference, std::string_view fileName) override;
///< Stop the given object from playing the given sound.
void stopSound3D(const MWWorld::ConstPtr& reference) override;
///< Stop the given object from playing all sounds.
void stopSound(const MWWorld::CellStore* cell) override;
///< Stop all sounds for the given cell.
void fadeOutSound3D(const MWWorld::ConstPtr& reference, const ESM::RefId& soundId, float duration) override;
///< Fade out given sound (that is already playing) of given object
///< @param reference Reference to object, whose sound is faded out
///< @param soundId ID of the sound to fade out.
///< @param duration Time until volume reaches 0.
bool getSoundPlaying(const MWWorld::ConstPtr& reference, const ESM::RefId& soundId) const override;
///< Is the given sound currently playing on the given object?
bool getSoundPlaying(const MWWorld::ConstPtr& reference, std::string_view fileName) const override;
///< Is the given sound currently playing on the given object?
void pauseSounds(MWSound::BlockerType blocker, int types = int(Type::Mask)) override;
///< Pauses all currently playing sounds, including music.
void resumeSounds(MWSound::BlockerType blocker) override;
///< Resumes all previously paused sounds.
void pausePlayback() override;
void resumePlayback() override;
void update(float duration);
void setListenerPosDir(
const osg::Vec3f& pos, const osg::Vec3f& dir, const osg::Vec3f& up, bool underwater) override;
void updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated) override;
void clear() override;
};
}
#endif