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			30 lines
		
	
	
	
		
			733 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			733 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| #include "lib/core/vertex.h.glsl"
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| 
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| varying vec4  position;
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| varying float linearDepth;
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| 
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| #include "shadows_vertex.glsl"
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| #include "lib/view/depth.glsl"
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| 
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| uniform vec3 nodePosition;
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| uniform vec3 playerPos;
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| 
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| varying vec3 worldPos;
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| varying vec2 rippleMapUV;
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| 
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| void main(void)
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| {
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|     gl_Position = modelToClip(gl_Vertex);
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| 
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|     position = gl_Vertex;
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| 
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|     worldPos = position.xyz + nodePosition.xyz;
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|     rippleMapUV = (worldPos.xy - playerPos.xy + (@ripple_map_size * @ripple_map_world_scale / 2.0)) / @ripple_map_size / @ripple_map_world_scale;
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| 
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|     vec4 viewPos = modelToView(gl_Vertex);
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|     linearDepth = getLinearDepth(gl_Position.z, viewPos.z);
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| 
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|     setupShadowCoords(viewPos, normalize((gl_NormalMatrix * gl_Normal).xyz));
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| }
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