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			41 lines
		
	
	
	
		
			817 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			817 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_ANIMATIONSTATE_H
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#define OPENMW_ESM_ANIMATIONSTATE_H
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct AnimationState
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    {
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        struct ScriptedAnimation
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        {
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            ScriptedAnimation()
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                : mTime(0.f)
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                , mAbsolute(false)
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                , mLoopCount(0)
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            {
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            }
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            std::string mGroup;
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            float mTime;
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            bool mAbsolute;
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            uint64_t mLoopCount;
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        };
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        typedef std::vector<ScriptedAnimation> ScriptedAnimations;
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        ScriptedAnimations mScriptedAnims;
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        bool empty() const;
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        void load(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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