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			73 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "projectilestate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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    void BaseProjectileState::save(ESMWriter& esm) const
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    {
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        esm.writeHNString("ID__", mId.getRefIdString());
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        esm.writeHNT("VEC3", mPosition);
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        esm.writeHNT("QUAT", mOrientation);
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        esm.writeHNT("ACTO", mActorId);
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    }
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    void BaseProjectileState::load(ESMReader& esm)
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    {
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        mId = ESM::RefId::stringRefId(esm.getHNString("ID__"));
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        esm.getHNT(mPosition, "VEC3");
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        esm.getHNT(mOrientation, "QUAT");
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        esm.getHNT(mActorId, "ACTO");
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    }
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    void MagicBoltState::save(ESMWriter& esm) const
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    {
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        BaseProjectileState::save(esm);
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        esm.writeHNString("SPEL", mSpellId.getRefIdString());
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        esm.writeHNT("SPED", mSpeed);
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        esm.writeHNT("SLOT", mSlot);
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    }
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    void MagicBoltState::load(ESMReader& esm)
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    {
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        BaseProjectileState::load(esm);
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        mSpellId = ESM::RefId::stringRefId(esm.getHNString("SPEL"));
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        if (esm.isNextSub("SRCN")) // for backwards compatibility
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            esm.skipHSub();
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        EffectList().load(esm); // for backwards compatibility
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        esm.getHNT(mSpeed, "SPED");
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        if (esm.getFormatVersion() <= MaxClearModifiersFormatVersion)
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            mSlot = 0;
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        else
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            esm.getHNT(mSlot, "SLOT");
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        if (esm.isNextSub("STCK")) // for backwards compatibility
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            esm.skipHSub();
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        if (esm.isNextSub("SOUN")) // for backwards compatibility
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            esm.skipHSub();
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    }
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    void ProjectileState::save(ESMWriter& esm) const
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    {
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        BaseProjectileState::save(esm);
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        esm.writeHNString("BOW_", mBowId.getRefIdString());
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        esm.writeHNT("VEL_", mVelocity);
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        esm.writeHNT("STR_", mAttackStrength);
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    }
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    void ProjectileState::load(ESMReader& esm)
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    {
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        BaseProjectileState::load(esm);
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        mBowId = ESM::RefId::stringRefId(esm.getHNString("BOW_"));
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        esm.getHNT(mVelocity, "VEL_");
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        mAttackStrength = 1.f;
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        esm.getHNOT(mAttackStrength, "STR_");
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    }
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}
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