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buffercache.cpp
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Refactor BufferCache to allow caching buffers of different sizes
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2017-03-14 19:27:55 +01:00 |
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buffercache.hpp
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Refactor BufferCache to allow caching buffers of different sizes
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2017-03-14 19:27:55 +01:00 |
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chunkmanager.cpp
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Fix composite map when force shaders is enabled
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2017-03-14 19:27:56 +01:00 |
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chunkmanager.hpp
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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2017-03-14 19:27:56 +01:00 |
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compositemaprenderer.cpp
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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compositemaprenderer.hpp
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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defs.hpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
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material.cpp
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Add CompositeMapRenderer
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2017-03-14 19:27:55 +01:00 |
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material.hpp
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Add CompositeMapRenderer
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2017-03-14 19:27:55 +01:00 |
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quadtreenode.cpp
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Add preloading implementation to QuadTreeWorld
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2017-03-14 19:27:56 +01:00 |
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quadtreenode.hpp
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Add preloading implementation to QuadTreeWorld
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2017-03-14 19:27:56 +01:00 |
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quadtreeworld.cpp
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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2017-03-14 19:27:56 +01:00 |
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quadtreeworld.hpp
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Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
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2017-03-14 19:27:56 +01:00 |
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storage.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
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terraindrawable.cpp
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terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
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2017-03-14 19:27:55 +01:00 |
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terraindrawable.hpp
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terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
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2017-03-14 19:27:55 +01:00 |
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terraingrid.cpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
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terraingrid.hpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
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texturemanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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texturemanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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viewdata.cpp
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
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viewdata.hpp
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
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world.cpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
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world.hpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |