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	Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
		
			
				
	
	
		
			275 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
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| #define OPENMW_COMPONENTS_NIF_NODE_HPP
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| 
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| #include "controlled.hpp"
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| #include "extra.hpp"
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| #include "data.hpp"
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| #include "property.hpp"
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| #include "niftypes.hpp"
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| #include "controller.hpp"
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| #include "base.hpp"
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| 
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| #include <components/misc/stringops.hpp>
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| 
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| namespace Nif
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| {
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| 
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| struct NiNode;
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| 
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| /** A Node is an object that's part of the main NIF tree. It has
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|     parent node (unless it's the root), and transformation (location
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|     and rotation) relative to it's parent.
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|  */
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| class Node : public Named
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| {
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| public:
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|     // Node flags. Interpretation depends somewhat on the type of node.
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|     int flags;
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|     Transformation trafo;
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|     osg::Vec3f velocity; // Unused? Might be a run-time game state
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|     PropertyList props;
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| 
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|     // Bounding box info
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|     bool hasBounds;
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|     osg::Vec3f boundPos;
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|     Matrix3 boundRot;
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|     osg::Vec3f boundXYZ; // Box size
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| 
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|     void read(NIFStream *nif)
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|     {
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|         Named::read(nif);
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| 
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|         flags = nif->getUShort();
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|         trafo = nif->getTrafo();
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|         velocity = nif->getVector3();
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|         props.read(nif);
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| 
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|         hasBounds = !!nif->getInt();
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|         if(hasBounds)
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|         {
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|             nif->getInt(); // always 1
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|             boundPos = nif->getVector3();
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|             boundRot = nif->getMatrix3();
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|             boundXYZ = nif->getVector3();
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|         }
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| 
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|         parent = NULL;
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| 
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|         isBone = false;
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|     }
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| 
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|     void post(NIFFile *nif)
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|     {
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|         Named::post(nif);
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|         props.post(nif);
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|     }
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| 
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|     // Parent node, or NULL for the root node. As far as I'm aware, only
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|     // NiNodes (or types derived from NiNodes) can be parents.
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|     NiNode *parent;
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| 
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|     bool isBone;
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| 
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|     void setBone()
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|     {
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|         isBone = true;
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|     }
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| };
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| 
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| struct NiNode : Node
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| {
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|     NodeList children;
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|     NodeList effects;
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| 
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|     enum Flags {
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|         Flag_Hidden = 0x0001,
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|         Flag_MeshCollision = 0x0002,
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|         Flag_BBoxCollision = 0x0004
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|     };
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|     enum BSAnimFlags {
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|         AnimFlag_AutoPlay = 0x0020
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|     };
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|     enum BSParticleFlags {
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|         ParticleFlag_AutoPlay = 0x0020,
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|         ParticleFlag_LocalSpace = 0x0080
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|     };
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|     enum ControllerFlags {
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|         ControllerFlag_Active = 0x8
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|     };
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| 
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|     void read(NIFStream *nif)
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|     {
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|         Node::read(nif);
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|         children.read(nif);
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|         effects.read(nif);
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| 
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|         // Discard transformations for the root node, otherwise some meshes
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|         // occasionally get wrong orientation. Only for NiNode-s for now, but
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|         // can be expanded if needed.
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|         if (0 == recIndex && !Misc::StringUtils::ciEqual(name, "bip01"))
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|         {
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|             static_cast<Nif::Node*>(this)->trafo = Nif::Transformation::getIdentity();
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|         }
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|     }
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| 
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|     void post(NIFFile *nif)
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|     {
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|         Node::post(nif);
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|         children.post(nif);
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|         effects.post(nif);
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| 
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|         for(size_t i = 0;i < children.length();i++)
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|         {
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|             // Why would a unique list of children contain empty refs?
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|             if(!children[i].empty())
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|                 children[i]->parent = this;
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|         }
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|     }
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| };
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| 
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| struct NiTriShape : Node
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| {
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|     /* Possible flags:
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|         0x40 - mesh has no vertex normals ?
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| 
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|         Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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|         been observed so far.
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|     */
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| 
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|     NiTriShapeDataPtr data;
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|     NiSkinInstancePtr skin;
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| 
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|     void read(NIFStream *nif)
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|     {
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|         Node::read(nif);
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|         data.read(nif);
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|         skin.read(nif);
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|     }
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| 
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|     void post(NIFFile *nif)
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|     {
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|         Node::post(nif);
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|         data.post(nif);
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|         skin.post(nif);
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|         if (!skin.empty())
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|             nif->setUseSkinning(true);
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|     }
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| };
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| 
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| struct NiCamera : Node
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| {
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|     struct Camera
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|     {
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|         // Camera frustrum
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|         float left, right, top, bottom, nearDist, farDist;
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| 
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|         // Viewport
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|         float vleft, vright, vtop, vbottom;
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| 
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|         // Level of detail modifier
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|         float LOD;
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| 
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|         void read(NIFStream *nif)
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|         {
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|             left = nif->getFloat();
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|             right = nif->getFloat();
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|             top = nif->getFloat();
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|             bottom = nif->getFloat();
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|             nearDist = nif->getFloat();
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|             farDist = nif->getFloat();
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| 
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|             vleft = nif->getFloat();
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|             vright = nif->getFloat();
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|             vtop = nif->getFloat();
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|             vbottom = nif->getFloat();
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| 
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|             LOD = nif->getFloat();
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|         }
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|     };
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|     Camera cam;
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| 
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|     void read(NIFStream *nif)
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|     {
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|         Node::read(nif);
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| 
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|         cam.read(nif);
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| 
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|         nif->getInt(); // -1
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|         nif->getInt(); // 0
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|     }
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| };
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| 
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| struct NiAutoNormalParticles : Node
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| {
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|     NiAutoNormalParticlesDataPtr data;
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| 
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|     void read(NIFStream *nif)
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|     {
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|         Node::read(nif);
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|         data.read(nif);
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|         nif->getInt(); // -1
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|     }
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| 
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|     void post(NIFFile *nif)
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|     {
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|         Node::post(nif);
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|         data.post(nif);
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|     }
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| };
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| 
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| struct NiRotatingParticles : Node
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| {
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|     NiRotatingParticlesDataPtr data;
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| 
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|     void read(NIFStream *nif)
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|     {
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|         Node::read(nif);
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|         data.read(nif);
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|         nif->getInt(); // -1
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|     }
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| 
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|     void post(NIFFile *nif)
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|     {
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|         Node::post(nif);
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|         data.post(nif);
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|     }
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| };
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| 
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| // A node used as the base to switch between child nodes, such as for LOD levels.
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| struct NiSwitchNode : public NiNode
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| {
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|     void read(NIFStream *nif)
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|     {
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|         NiNode::read(nif);
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|         nif->getInt(); // unknown
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|     }
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| };
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| 
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| struct NiLODNode : public NiSwitchNode
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| {
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|     osg::Vec3f lodCenter;
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| 
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|     struct LODRange
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|     {
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|         float minRange;
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|         float maxRange;
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|     };
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|     std::vector<LODRange> lodLevels;
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| 
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|     void read(NIFStream *nif)
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|     {
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|         NiSwitchNode::read(nif);
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|         lodCenter = nif->getVector3();
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|         unsigned int numLodLevels = nif->getUInt();
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|         for (unsigned int i=0; i<numLodLevels; ++i)
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|         {
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|             LODRange r;
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|             r.minRange = nif->getFloat();
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|             r.maxRange = nif->getFloat();
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|             lodLevels.push_back(r);
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|         }
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|     }
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| };
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| 
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| } // Namespace
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| #endif
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