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			34 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
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#include <MyGUI_OverlappedLayer.h>
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namespace MyGUIPlatform
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{
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    ///@brief A Layer that lays out and renders widgets in screen-relative coordinates. The "Size" property determines
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    /// the size of the virtual screen,
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    /// which is then upscaled to the real screen size during rendering. The aspect ratio is kept intact, adding blanks
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    /// to the sides when necessary.
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    class ScalingLayer final : public MyGUI::OverlappedLayer
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    {
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    public:
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        MYGUI_RTTI_DERIVED(ScalingLayer)
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        void deserialization(MyGUI::xml::ElementPtr node, MyGUI::Version version) override;
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        MyGUI::ILayerItem* getLayerItemByPoint(int left, int top) const override;
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        MyGUI::IntPoint getPosition(int left, int top) const override;
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        void renderToTarget(MyGUI::IRenderTarget* target, bool update) override;
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        void resizeView(const MyGUI::IntSize& viewSize) override;
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        static float getScaleFactor(const MyGUI::IntSize& layerViewSize);
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    private:
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        void screenToLayerCoords(int& left, int& top) const;
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    };
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}
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#endif
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