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			23 lines
		
	
	
	
		
			385 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			385 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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#define COMPONENTS_ESM_MAGICEFFECTS_H
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#include <map>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct MagicEffects
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    {
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        // <Effect Id, Base value>
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        std::map<int, int> mEffects;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    };
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}
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#endif
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