mirror of
https://github.com/OpenMW/openmw.git
synced 2026-02-01 05:18:26 +00:00
- Changed reverse lookup map constructor for gmsts, names, and ESM::MagicEffectIds to be more generic. - Changed refIdToIndex to use map instead of array traversal. - Removed redundant check from refIdToGmstString. - Removed sMagicEffectNames and associated map. Removed dead code from loadmgef.cpp/hpp. - Changed return types of magic effect bindings to RefId. - Reverted ESMStore search to find. - Changed std::map to std::unordered_map for faster lookups in resistance and weakness functions. - Changed loadmgef To methods to pass RefId by value. - Removed StringRefId alias MagicEffectId. - Changed all effectId arguments in PR to pass-by-value. - Removed ESM::MagicEffect::refIdToName function. - Changed effect key type from long to ESM::RefId in OpGetEffect of mwscript. - Removed superfluous MWWorld::Store<ESM::GameSettings> argument to MagicEffect store's setUp method. - Removed transformation code from decompose for ENAM and IRDT structs. - Changed resistance and weakness maps to initialization to use initialization instead of assignment. - Changed sGmstEffectIds to constexpr array since all parameters are known at compile time. - Changed getBoundItemsMap to use an unordered_map and have string_view values. - MagicEffect store definition removed (uses standard template class TypedDynamicStore). - Fixed bug in calculating sun damage that would have made vampires daywalkers in Mournhold. - Removed polymorphic EffectKey constructor and added overload to getOrDefault. - Placed ESM spec IRDT and ENAM structs in anonymous namespace. - Added exception if attempting to serialize ENAM subrecords with out of bounds index. - Added include format statements to satisfy Ubuntu CI linker.
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef COMPONENTS_ESM_MAGICEFFECTS_H
|
|
#define COMPONENTS_ESM_MAGICEFFECTS_H
|
|
|
|
#include <components/esm/refid.hpp>
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <tuple>
|
|
|
|
namespace ESM
|
|
{
|
|
class ESMReader;
|
|
class ESMWriter;
|
|
|
|
// format 0, saved games only
|
|
struct MagicEffects
|
|
{
|
|
// <Effect Id, Base value, Modifier>
|
|
std::map<ESM::RefId, std::pair<int32_t, float>> mEffects;
|
|
|
|
void load(ESMReader& esm);
|
|
void save(ESMWriter& esm) const;
|
|
};
|
|
|
|
struct SummonKey
|
|
{
|
|
SummonKey(ESM::RefId effectId, const ESM::RefId& sourceId, int32_t index)
|
|
: mEffectId(effectId)
|
|
, mSourceId(sourceId)
|
|
, mEffectIndex(index)
|
|
{
|
|
}
|
|
|
|
ESM::RefId mEffectId;
|
|
ESM::RefId mSourceId;
|
|
int32_t mEffectIndex;
|
|
};
|
|
|
|
inline auto makeTupleRef(const SummonKey& value) noexcept
|
|
{
|
|
return std::tie(value.mEffectId, value.mSourceId, value.mEffectIndex);
|
|
}
|
|
|
|
inline bool operator==(const SummonKey& l, const SummonKey& r) noexcept
|
|
{
|
|
return makeTupleRef(l) == makeTupleRef(r);
|
|
}
|
|
|
|
inline bool operator<(const SummonKey& l, const SummonKey& r) noexcept
|
|
{
|
|
return makeTupleRef(l) < makeTupleRef(r);
|
|
}
|
|
}
|
|
|
|
#endif
|