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			118 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "windowspath.hpp"
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| 
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| #if defined(_WIN32) || defined(__WINDOWS__)
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| 
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| #include <cstring>
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| 
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| #define FAR
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| #define NEAR
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| 
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| #include <shlobj.h>
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| #include <shlwapi.h>
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| #include <winreg.h>
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| 
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| #undef NEAR
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| #undef FAR
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| 
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| #include <components/debug/debuglog.hpp>
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| 
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| /**
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|  * \namespace Files
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|  */
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| namespace Files
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| {
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| 
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|     WindowsPath::WindowsPath(const std::string& application_name)
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|         : mName(application_name)
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|     {
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|         std::error_code ec;
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|         current_path(getLocalPath(), ec);
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|         if (ec.value() != 0)
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|             Log(Debug::Warning) << "Error " << ec.value() << " when changing current directory";
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|     }
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| 
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|     std::filesystem::path WindowsPath::getUserConfigPath() const
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|     {
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|         std::filesystem::path userPath = std::filesystem::current_path();
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| 
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|         WCHAR path[MAX_PATH + 1] = {};
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| 
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|         if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
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|         {
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|             userPath = std::filesystem::path(path);
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|         }
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| 
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|         return userPath / "My Games" / mName;
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|     }
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| 
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|     std::filesystem::path WindowsPath::getUserDataPath() const
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|     {
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|         // Have some chaos, windows people!
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|         return getUserConfigPath();
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|     }
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| 
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|     std::filesystem::path WindowsPath::getGlobalConfigPath() const
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|     {
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|         std::filesystem::path globalPath = std::filesystem::current_path();
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| 
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|         WCHAR path[MAX_PATH + 1] = {};
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| 
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|         if (SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
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|         {
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|             globalPath = std::filesystem::path(path);
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|         }
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| 
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|         return globalPath / mName;
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|     }
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| 
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|     std::filesystem::path WindowsPath::getLocalPath() const
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|     {
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|         std::filesystem::path localPath = std::filesystem::current_path() / "";
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| 
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|         WCHAR path[MAX_PATH + 1] = {};
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| 
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|         if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
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|         {
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|             localPath = std::filesystem::path(path).parent_path() / "";
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|         }
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| 
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|         // lookup exe path
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|         return localPath;
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|     }
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| 
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|     std::filesystem::path WindowsPath::getGlobalDataPath() const
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|     {
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|         return getGlobalConfigPath();
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|     }
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| 
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|     std::filesystem::path WindowsPath::getCachePath() const
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|     {
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|         return getUserConfigPath() / "cache";
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|     }
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| 
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|     std::filesystem::path WindowsPath::getInstallPath() const
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|     {
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|         std::filesystem::path installPath{};
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| 
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|         if (HKEY hKey; RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Bethesda Softworks\\Morrowind", 0,
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|                            KEY_READ | KEY_WOW64_32KEY, &hKey)
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|             == ERROR_SUCCESS)
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|         {
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|             // Key existed, let's try to read the install dir
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|             std::array<wchar_t, 512> buf{};
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|             DWORD len = buf.size() * sizeof(wchar_t);
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| 
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|             if (RegQueryValueExW(hKey, L"Installed Path", nullptr, nullptr, reinterpret_cast<LPBYTE>(buf.data()), &len)
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|                 == ERROR_SUCCESS)
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|             {
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|                 installPath = std::filesystem::path(buf.data());
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|             }
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|             RegCloseKey(hKey);
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|         }
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| 
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|         return installPath;
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|     }
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| 
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| } /* namespace Files */
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| 
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| #endif /* defined(_WIN32) || defined(__WINDOWS__) */
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