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84 lines
1.7 KiB
D
84 lines
1.7 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadclot.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadclot;
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import esm.imports;
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import esm.loadarmo;
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/*
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* Clothing
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*/
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struct Clothing
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{
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enum Type : int
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{
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Pants = 0,
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Shoes = 1,
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Shirt = 2,
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Belt = 3,
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Robe = 4,
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RGlove = 5,
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LGlove = 6,
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Skirt = 7,
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Ring = 8,
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Amulet = 9
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}
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struct CTDTstruct
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{
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Type type;
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float weight;
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short value;
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short enchantPoints;
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static assert(CTDTstruct.sizeof == 12);
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}
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CTDTstruct data;
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LoadState state;
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char[] id, name;
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PartReferenceList parts;
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MeshIndex model;
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IconIndex icon;
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Enchantment *enchant;
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Script *script;
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void load()
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{with(esFile){
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model = getMesh();
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name = getHNOString("FNAM");
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readHNExact(&data, data.sizeof, "CTDT");
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script = getHNOPtr!(Script)("SCRI", scripts);
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icon = getOIcon();
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parts.load();
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enchant = getHNOPtr!(Enchantment)("ENAM", enchants);
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}}
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}
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ListID!(Clothing) clothes;
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