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115 lines
2.7 KiB
D
115 lines
2.7 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadmgef.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadmgef;
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import esm.imports;
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import esm.loadweap;
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import esm.loadstat;
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struct MagicEffect
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{
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enum Flags : int
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{
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SpellMaking = 0x0200,
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Enchanting = 0x0400,
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Negative = 0x0800 // A harmful effect
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}
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align(1) struct MEDTstruct
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{
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SpellSchool school;
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float baseCost;
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Flags flags;
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int red, blue, green;
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float speed, size, sizeCap; // Noe clue
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static assert(MEDTstruct.sizeof == 36);
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}
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MEDTstruct data;
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IconIndex icon;
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TextureIndex particle;
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Static* casting, hit, area;
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Weapon* bolt;
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Sound* castSound, boltSound, hitSound, areaSound;
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char[] description;
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int index;
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void load()
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{with(esFile){
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readHNExact(&data, data.sizeof,"MEDT");
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icon = getIcon();
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particle = getOTexture("PTEX");
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boltSound = getHNOPtr!(Sound)("BSND", sounds);
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castSound = getHNOPtr!(Sound)("CSND", sounds);
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hitSound = getHNOPtr!(Sound)("HSND", sounds);
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areaSound = getHNOPtr!(Sound)("ASND", sounds);
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casting = getHNOPtr!(Static)("CVFX", statics);
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bolt = getHNOPtr!(Weapon)("BVFX", weapons);
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hit = getHNOPtr!(Static)("HVFX", statics);
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area = getHNOPtr!(Static)("AVFX", statics);
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description = getHNOString("DESC");
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}}
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}
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class MagicEffectList : ListKeeper
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{
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// 0-136 in Morrowind
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// 137 in Tribunal
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// 138-140 in Bloodmoon (also changes 64?)
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// 141-142 are summon effects introduced in bloodmoon, but not used
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// there. They can be redefined in mods by setting the name in GMST
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// sEffectSummonCreature04/05 creature id in
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// sMagicCreature04ID/05ID.
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MagicEffect[143] list;
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override:
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void load()
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{
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int index = esFile.getHNInt("INDX");
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if(index < 0 || index >= list.length)
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esFile.fail("Invalid magic effect number " ~ .toString(index));
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list[index].load();
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}
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void endFile() {}
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uint length() { return list.length; }
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void* lookup(char[] s) { assert(0); }
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}
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MagicEffectList effects;
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