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	To avoid explicit initialization. It should happen in the load functions anyway. * Move all non-zero initializations to corresponding class definition. * Replace std::vector by std::array when it has constant size.
		
			
				
	
	
		
			116 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Copyright (C) 2015-2016, 2018, 2020 cc9cii
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| 
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|   cc9cii cc9c@iinet.net.au
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| 
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|   Much of the information on the data structures are based on the information
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|   from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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|   trial & error.  See http://en.uesp.net/wiki for details.
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| 
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| */
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| #ifndef ESM4_NAVI_H
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| #define ESM4_NAVI_H
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| 
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| #include <cstdint>
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| #include <vector>
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| #include <map>
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| 
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| #include "common.hpp" // CellGrid, Vertex
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| 
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| namespace ESM4
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| {
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|     class Reader;
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|     class Writer;
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| 
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|     struct Navigation
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|     {
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| #pragma pack(push,1)
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|         struct DoorRef
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|         {
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|             std::uint32_t unknown;
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|             FormId formId;
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|         };
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| 
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|         struct Triangle
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|         {
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|             std::uint16_t vertexIndex0;
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|             std::uint16_t vertexIndex1;
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|             std::uint16_t vertexIndex2;
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|         };
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| #pragma pack(pop)
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| 
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|         struct IslandInfo
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|         {
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|             float minX;
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|             float minY;
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|             float minZ;
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|             float maxX;
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|             float maxY;
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|             float maxZ;
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|             std::vector<Triangle> triangles;
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|             std::vector<Vertex> verticies;
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| 
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|             void load(ESM4::Reader& reader);
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|         };
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| 
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|         enum Flags // NVMI island flags (not certain)
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|         {
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|             FLG_Island     = 0x00000020,
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|             FLG_Modified   = 0x00000000, // not island
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|             FLG_Unmodified = 0x00000040  // not island
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|         };
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| 
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|         struct NavMeshInfo
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|         {
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|             FormId formId;
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|             std::uint32_t flags;
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|             // center point of the navmesh
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|             float x;
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|             float y;
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|             float z;
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|             std::uint32_t flagPrefMerges;
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|             std::vector<FormId> formIdMerged;
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|             std::vector<FormId> formIdPrefMerged;
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|             std::vector<DoorRef> linkedDoors;
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|             std::vector<IslandInfo> islandInfo;
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|             std::uint32_t locationMarker;
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|             FormId worldSpaceId;
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|             CellGrid cellGrid;
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| 
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|             void load(ESM4::Reader& reader);
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|         };
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| 
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|         std::string mEditorId;
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| 
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|         std::vector<NavMeshInfo> mNavMeshInfo;
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| 
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|         std::vector<std::pair<std::uint32_t, std::vector<FormId> > > mPreferredPaths;
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| 
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|         std::map<FormId, std::uint32_t> mPathIndexMap;
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| 
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|         virtual ~Navigation();
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| 
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|         virtual void load(ESM4::Reader& reader);
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|         //virtual void save(ESM4::Writer& writer) const;
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| 
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|         //void blank();
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|     };
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| }
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| 
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| #endif // ESM4_NAVI_H
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