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29 lines
592 B
C++
29 lines
592 B
C++
#ifndef COMPONENTS_TERRAIN_DEFS_HPP
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#define COMPONENTS_TERRAIN_DEFS_HPP
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#include <components/vfs/pathutil.hpp>
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namespace Terrain
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{
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enum Direction
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{
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North = 0,
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East = 1,
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South = 2,
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West = 3
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};
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struct LayerInfo
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{
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VFS::Path::Normalized mDiffuseMap;
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VFS::Path::Normalized mNormalMap;
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bool mParallax; // Height info in normal map alpha channel?
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bool mSpecular; // Specular info in diffuse map alpha channel?
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bool requiresShaders() const { return !mNormalMap.empty() || mSpecular; }
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};
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}
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#endif
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