mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 06:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			186 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
Video Settings
 | 
						|
##############
 | 
						|
 | 
						|
resolution x
 | 
						|
------------
 | 
						|
 | 
						|
:Type:		integer
 | 
						|
:Range:		> 0
 | 
						|
:Default:	800
 | 
						|
 | 
						|
This setting determines the horizontal resolution of the OpenMW game window.
 | 
						|
Larger values produce more detailed images within the constraints of your graphics hardware,
 | 
						|
but may reduce the frame rate.
 | 
						|
 | 
						|
The window resolution can be selected from a menu of common screen sizes
 | 
						|
in the Video tab of the Video Panel of the Options menu, or in the Graphics tab of the OpenMW Launcher.
 | 
						|
The horizontal resolution can also be set to a custom value in the Graphics tab of the OpenMW Launcher.
 | 
						|
 | 
						|
resolution y
 | 
						|
------------
 | 
						|
 | 
						|
:Type:		integer
 | 
						|
:Range:		> 0
 | 
						|
:Default:	600
 | 
						|
 | 
						|
This setting determines the vertical resolution of the OpenMW game window.
 | 
						|
Larger values produce more detailed images within the constraints of your graphics hardware,
 | 
						|
but may reduce the frame rate.
 | 
						|
 | 
						|
The window resolution can be selected from a menu of common screen sizes
 | 
						|
in the Video tab of the Video Panel of the Options menu, or in the Graphics tab of the OpenMW Launcher.
 | 
						|
The vertical resolution can also be set to a custom value in the Graphics tab of the OpenMW Launcher.
 | 
						|
 | 
						|
fullscreen
 | 
						|
----------
 | 
						|
 | 
						|
:Type:		boolean
 | 
						|
:Range:		True/False
 | 
						|
:Default:	False
 | 
						|
 | 
						|
This setting determines whether the entire screen is used for the specified resolution.
 | 
						|
 | 
						|
This setting can be toggled in game using the Fullscreen button in the Video tab of the Video panel in the Options menu.
 | 
						|
It can also be toggled with the Full Screen check box in the Graphics tab of the OpenMW Launcher.
 | 
						|
 | 
						|
screen
 | 
						|
------
 | 
						|
 | 
						|
:Type:		integer
 | 
						|
:Range:		>= 0
 | 
						|
:Default:	0
 | 
						|
 | 
						|
This setting determines which screen the game will open on in multi-monitor configurations.
 | 
						|
This setting is particularly important when the fullscreen setting is true,
 | 
						|
since this is the only way to control which screen is used,
 | 
						|
but it can also be used to control which screen a normal window or a borderless window opens on as well.
 | 
						|
The screens are numbered in increasing order, beginning with 0.
 | 
						|
 | 
						|
This setting can be selected from a pull down menu in the Graphics tab of the OpenMW Launcher,
 | 
						|
but cannot be changed during game play.
 | 
						|
 | 
						|
minimize on focus loss
 | 
						|
----------------------
 | 
						|
 | 
						|
:Type:		boolean
 | 
						|
:Range:		True/False
 | 
						|
:Default:	True
 | 
						|
 | 
						|
Minimize the OpenMW window if it loses cursor focus. This setting is primarily useful for single screen configurations,
 | 
						|
so that the OpenMW screen in full screen mode can be minimized
 | 
						|
when the operating system regains control of the mouse and keyboard.
 | 
						|
On multiple screen configurations, disabling this option makes it easier to switch between screens while playing OpenMW.
 | 
						|
 | 
						|
.. Note::
 | 
						|
	A minimized game window consumes less system resources and produces less heat,
 | 
						|
	since the game does not need to render in minimized state.
 | 
						|
	It is therefore advisable to minimize the game during pauses
 | 
						|
	(either via use of this setting, or by minimizing the window manually).
 | 
						|
 | 
						|
This setting has no effect if the fullscreen setting is false.
 | 
						|
 | 
						|
Developer note: corresponds to SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS.
 | 
						|
 | 
						|
This setting can only be configured by editing the settings configuration file.
 | 
						|
 | 
						|
window border
 | 
						|
-------------
 | 
						|
 | 
						|
:Type:		boolean
 | 
						|
:Range:		True/False
 | 
						|
:Default:	True
 | 
						|
 | 
						|
This setting determines whether there's an operating system border drawn around the OpenMW window.
 | 
						|
If this setting is true, the window can be moved and resized with the operating system window controls.
 | 
						|
If this setting is false, the window has no operating system border.
 | 
						|
 | 
						|
This setting has no effect if the fullscreen setting is true.
 | 
						|
 | 
						|
This setting can be toggled in game using the Window Border button
 | 
						|
in the Video tab of the Video panel in the Options menu.
 | 
						|
It can also be toggled with the Window Border check box in the OpenMW Launcher.
 | 
						|
 | 
						|
antialiasing
 | 
						|
------------
 | 
						|
 | 
						|
:Type:		integer
 | 
						|
:Range:		0, 2, 4, 8, 16
 | 
						|
:Default:	0
 | 
						|
 | 
						|
This setting controls anti-aliasing. Anti-aliasing is a technique designed to improve the appearance of polygon edges,
 | 
						|
so they do not appear to be "jagged".
 | 
						|
Anti-aliasing can smooth these edges at the cost of a minor reduction in the frame rate.
 | 
						|
A value of 0 disables anti-aliasing.
 | 
						|
Other powers of two (e.g. 2, 4, 8, 16) are supported according to the capabilities of your graphics hardware.
 | 
						|
Higher values do a better job of smoothing out the image but have a greater impact on frame rate.
 | 
						|
 | 
						|
This setting can be configured from a list of valid choices in the Graphics panel of the OpenMW Launcher,
 | 
						|
but cannot be changed during game play
 | 
						|
due to a technical limitation that may be addressed in a future version of OpenMW.
 | 
						|
 | 
						|
vsync
 | 
						|
-----
 | 
						|
 | 
						|
:Type:		boolean
 | 
						|
:Range:		True/False
 | 
						|
:Default:	False
 | 
						|
 | 
						|
This setting determines whether frame draws are synchronized with the vertical refresh rate of your monitor.
 | 
						|
Enabling this setting can reduce screen tearing,
 | 
						|
a visual defect caused by updating the image buffer in the middle of a screen draw.
 | 
						|
Enabling this option typically implies limiting the framerate to the refresh rate of your monitor,
 | 
						|
but may also introduce additional delays caused by having to wait until the appropriate time
 | 
						|
(the vertical blanking interval) to draw a frame, and a loss in mouse responsiveness known as 'input lag'.
 | 
						|
 | 
						|
This setting can be adjusted in game using the VSync button in the Video tab of the Video panel in the Options menu.
 | 
						|
It can also be changed by toggling the Vertical Sync check box in the Graphics tab of the OpenMW Launcher.
 | 
						|
 | 
						|
framerate limit
 | 
						|
---------------
 | 
						|
 | 
						|
:Type:		floating point
 | 
						|
:Range:		>= 0.0
 | 
						|
:Default:	300
 | 
						|
 | 
						|
This setting determines the maximum frame rate in frames per second.
 | 
						|
If this setting is 0.0, the frame rate is unlimited.
 | 
						|
 | 
						|
There are several reasons to consider capping your frame rate,
 | 
						|
especially if you're already experiencing a relatively high frame rate (greater than 60 frames per second).
 | 
						|
Lower frame rates will consume less power and generate less heat and noise.
 | 
						|
Frame rates above 60 frames per second rarely produce perceptible improvements in visual quality,
 | 
						|
but may improve input responsiveness.
 | 
						|
Capping the frame rate may in some situations reduce the perception of choppiness
 | 
						|
(highly variable frame rates during game play) by lowering the peak frame rates.
 | 
						|
 | 
						|
This setting interacts with the vsync setting in the Video section
 | 
						|
in the sense that enabling vertical sync limits the frame rate to the refresh rate of your monitor
 | 
						|
(often 60 frames per second).
 | 
						|
Choosing to limit the frame rate using this setting instead of vsync may reduce input lag
 | 
						|
due to the game not having to wait for the vertical blanking interval.
 | 
						|
 | 
						|
contrast
 | 
						|
--------
 | 
						|
 | 
						|
:Type:		floating point
 | 
						|
:Range:		> 0.0
 | 
						|
:Default:	1.0
 | 
						|
 | 
						|
This setting controls the contrast correction for all video in the game.
 | 
						|
 | 
						|
This setting can only be configured by editing the settings configuration file. 
 | 
						|
It has been reported to not work on some Linux systems.
 | 
						|
 | 
						|
gamma
 | 
						|
-----
 | 
						|
 | 
						|
:Type:		floating point
 | 
						|
:Range:		> 0.0
 | 
						|
:Default:	1.0
 | 
						|
 | 
						|
This setting controls the gamma correction for all video in the game.
 | 
						|
Gamma is an exponent that makes colors brighter if greater than 1.0 and darker if less than 1.0.
 | 
						|
 | 
						|
This setting can be changed in the Detail tab of the Video panel of the Options menu.
 | 
						|
It has been reported to not work on some Linux systems, 
 | 
						|
and therefore the in-game setting in the Options menu has been disabled on Linux systems.
 |