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openmw/apps/openmw/mwclass/armor.cpp

403 lines
14 KiB
C++

#include "armor.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadskil.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/weapontype.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwgui/ustring.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Armor::Armor()
: MWWorld::RegisteredClass<Armor>(ESM::Armor::sRecordId)
{
}
void Armor::insertObjectRendering(
const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty())
{
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Armor::getModel(const MWWorld::ConstPtr& ptr) const
{
return getClassModel<ESM::Armor>(ptr);
}
std::string_view Armor::getName(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId.getRefIdString();
}
std::unique_ptr<MWWorld::Action> Armor::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
bool Armor::hasItemHealth(const MWWorld::ConstPtr& ptr) const
{
return true;
}
int Armor::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mData.mHealth;
}
ESM::RefId Armor::getScript(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Armor::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
std::vector<int> slots_;
const int size = 11;
static const int sMapping[size][2] = { { ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet },
{ ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass },
{ ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
{ ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron },
{ ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves },
{ ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots },
{ ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet },
{ ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft },
{ ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet } };
for (int i = 0; i < size; ++i)
if (sMapping[i][0] == ref->mBase->mData.mType)
{
slots_.push_back(int(sMapping[i][1]));
break;
}
return std::make_pair(slots_, false);
}
int Armor::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
std::string_view typeGmst;
switch (ref->mBase->mData.mType)
{
case ESM::Armor::Helmet:
typeGmst = "iHelmWeight";
break;
case ESM::Armor::Cuirass:
typeGmst = "iCuirassWeight";
break;
case ESM::Armor::LPauldron:
case ESM::Armor::RPauldron:
typeGmst = "iPauldronWeight";
break;
case ESM::Armor::Greaves:
typeGmst = "iGreavesWeight";
break;
case ESM::Armor::Boots:
typeGmst = "iBootsWeight";
break;
case ESM::Armor::LGauntlet:
case ESM::Armor::RGauntlet:
typeGmst = "iGauntletWeight";
break;
case ESM::Armor::Shield:
typeGmst = "iShieldWeight";
break;
case ESM::Armor::LBracer:
case ESM::Armor::RBracer:
typeGmst = "iGauntletWeight";
break;
}
if (typeGmst.empty())
return -1;
const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
float iWeight = floor(gmst.find(typeGmst)->mValue.getFloat());
float epsilon = 0.0005f;
if (ref->mBase->mData.mWeight <= iWeight * gmst.find("fLightMaxMod")->mValue.getFloat() + epsilon)
return ESM::Skill::LightArmor;
if (ref->mBase->mData.mWeight <= iWeight * gmst.find("fMedMaxMod")->mValue.getFloat() + epsilon)
return ESM::Skill::MediumArmor;
else
return ESM::Skill::HeavyArmor;
}
int Armor::getValue(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mData.mValue;
}
const ESM::RefId& Armor::getUpSoundId(const MWWorld::ConstPtr& ptr) const
{
int es = getEquipmentSkill(ptr);
static const ESM::RefId lightUp = ESM::RefId::stringRefId("Item Armor Light Up");
static const ESM::RefId mediumUp = ESM::RefId::stringRefId("Item Armor Medium Up");
static const ESM::RefId heavyUp = ESM::RefId::stringRefId("Item Armor Heavy Up");
if (es == ESM::Skill::LightArmor)
return lightUp;
else if (es == ESM::Skill::MediumArmor)
return mediumUp;
else
return heavyUp;
}
const ESM::RefId& Armor::getDownSoundId(const MWWorld::ConstPtr& ptr) const
{
int es = getEquipmentSkill(ptr);
static const ESM::RefId lightDown = ESM::RefId::stringRefId("Item Armor Light Down");
static const ESM::RefId mediumDown = ESM::RefId::stringRefId("Item Armor Medium Down");
static const ESM::RefId heavyDown = ESM::RefId::stringRefId("Item Armor Heavy Down");
if (es == ESM::Skill::LightArmor)
return lightDown;
else if (es == ESM::Skill::MediumArmor)
return mediumDown;
else
return heavyDown;
}
const std::string& Armor::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Armor::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
MWGui::ToolTipInfo info;
std::string_view name = getName(ptr);
info.caption
= MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
// get armor type string (light/medium/heavy)
std::string_view typeText;
if (ref->mBase->mData.mWeight == 0)
{
// no type
}
else
{
int armorType = getEquipmentSkill(ptr);
if (armorType == ESM::Skill::LightArmor)
typeText = "#{sLight}";
else if (armorType == ESM::Skill::MediumArmor)
typeText = "#{sMedium}";
else
typeText = "#{sHeavy}";
}
text += "\n#{sArmorRating}: "
+ MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr, MWMechanics::getPlayer())));
int remainingHealth = getItemHealth(ptr);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
if (!typeText.empty())
{
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (";
text += typeText;
text += ')';
}
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
info.text = text;
return info;
}
ESM::RefId Armor::getEnchantment(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mEnchant;
}
const ESM::RefId& Armor::applyEnchantment(
const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
ESM::Armor newItem = *ref->mBase;
newItem.mId = ESM::RefId();
newItem.mName = newName;
newItem.mData.mEnchant = enchCharge;
newItem.mEnchant = enchId;
const ESM::Armor* record = MWBase::Environment::get().getESMStore()->insert(newItem);
return record->mId;
}
float Armor::getEffectiveArmorRating(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& actor) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
int armorSkillType = getEquipmentSkill(ptr);
float armorSkill = actor.getClass().getSkill(actor, armorSkillType);
int iBaseArmorSkill = MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find("iBaseArmorSkill")
->mValue.getInteger();
if (ref->mBase->mData.mWeight == 0)
return ref->mBase->mData.mArmor;
else
return ref->mBase->mData.mArmor * armorSkill / static_cast<float>(iBaseArmorSkill);
}
std::pair<int, std::string_view> Armor::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
{
const MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
if (getItemHealth(ptr) == 0)
return { 0, "#{sInventoryMessage1}" };
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
if (slots_.first.empty())
return { 0, {} };
if (npc.getClass().isNpc())
{
const ESM::RefId& npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npcRace);
if (race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
for (std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if ((*itr).mPart == ESM::PRT_Head)
return { 0, "#{sNotifyMessage13}" };
if ((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
return { 0, "#{sNotifyMessage14}" };
}
}
}
for (std::vector<int>::const_iterator slot = slots_.first.begin(); slot != slots_.first.end(); ++slot)
{
// If equipping a shield, check if there's a twohanded weapon conflicting with it
if (*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
{
MWWorld::ConstContainerStoreIterator weapon
= invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weapon != invStore.end() && weapon->getType() == ESM::Weapon::sRecordId)
{
const MWWorld::LiveCellRef<ESM::Weapon>* ref = weapon->get<ESM::Weapon>();
if (MWMechanics::getWeaponType(ref->mBase->mData.mType)->mFlags & ESM::WeaponType::TwoHanded)
return { 3, {} };
}
return { 1, {} };
}
}
return { 1, {} };
}
std::unique_ptr<MWWorld::Action> Armor::use(const MWWorld::Ptr& ptr, bool force) const
{
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr Armor::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
int Armor::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mData.mEnchant;
}
bool Armor::canSell(const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Armor)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Armor::getWeight(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
return ref->mBase->mData.mWeight;
}
}