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openmw/apps/openmw/mwclass/book.hpp

68 lines
2.8 KiB
C++

#ifndef GAME_MWCLASS_BOOK_H
#define GAME_MWCLASS_BOOK_H
#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
class Book : public MWWorld::RegisteredClass<Book>
{
friend MWWorld::RegisteredClass<Book>;
Book();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
public:
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool isItem(const MWWorld::ConstPtr&) const override { return true; }
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
///< Generate action for activation
ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
int getValue(const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
const ESM::RefId& getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
const ESM::RefId& getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
///< Return name of inventory icon.
ESM::RefId getEnchantment(const MWWorld::ConstPtr& ptr) const override;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
const ESM::RefId& applyEnchantment(const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge,
const std::string& newName) const override;
///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it.
std::unique_ptr<MWWorld::Action> use(const MWWorld::Ptr& ptr, bool force = false) const override;
///< Generate action for using via inventory menu
std::string getModel(const MWWorld::ConstPtr& ptr) const override;
int getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const override;
float getWeight(const MWWorld::ConstPtr& ptr) const override;
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
};
}
#endif