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openmw/apps/openmw/mwclass/light.cpp

253 lines
8.3 KiB
C++

#include "light.hpp"
#include <MyGUI_TextIterator.h>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/objectstate.hpp>
#include <components/esm4/loadligh.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwgui/ustring.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "classmodel.hpp"
namespace MWClass
{
Light::Light()
: MWWorld::RegisteredClass<Light>(ESM::Light::sRecordId)
{
}
void Light::insertObjectRendering(
const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
renderingInterface.getObjects().insertModel(ptr, model, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
assert(ref->mBase != nullptr);
insertObjectPhysics(ptr, model, rotation, physics);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(
ptr, ref->mBase->mSound, 1.0, 1.0, MWSound::Type::Sfx, MWSound::PlayMode::Loop);
}
void Light::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const
{
// TODO: add option somewhere to enable collision for placeable objects
if ((ptr.get<ESM::Light>()->mBase->mData.mFlags & ESM::Light::Carry) == 0)
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
bool Light::useAnim() const
{
return true;
}
std::string Light::getModel(const MWWorld::ConstPtr& ptr) const
{
return getClassModel<ESM::Light>(ptr);
}
std::string_view Light::getName(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
if (ref->mBase->mModel.empty())
return {};
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId.getRefIdString();
}
bool Light::isItem(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::Light>()->mBase->mData.mFlags & ESM::Light::Carry;
}
std::unique_ptr<MWWorld::Action> Light::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return std::make_unique<MWWorld::NullAction>();
MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
return std::make_unique<MWWorld::FailedAction>();
return defaultItemActivate(ptr, actor);
}
ESM::RefId Light::getScript(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Light::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
std::vector<int> slots_;
if (ref->mBase->mData.mFlags & ESM::Light::Carry)
slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedLeft));
return std::make_pair(slots_, false);
}
int Light::getValue(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
return ref->mBase->mData.mValue;
}
const ESM::RefId& Light::getUpSoundId(const MWWorld::ConstPtr& ptr) const
{
static const auto sound = ESM::RefId::stringRefId("Item Misc Up");
return sound;
}
const ESM::RefId& Light::getDownSoundId(const MWWorld::ConstPtr& ptr) const
{
static const auto sound = ESM::RefId::stringRefId("Item Misc Down");
return sound;
}
const std::string& Light::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
return ref->mBase->mIcon;
}
bool Light::hasToolTip(const MWWorld::ConstPtr& ptr) const
{
return showsInInventory(ptr);
}
MWGui::ToolTipInfo Light::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
MWGui::ToolTipInfo info;
std::string_view name = getName(ptr);
info.caption
= MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
// Don't show duration for infinite light sources.
if (Settings::Manager::getBool("show effect duration", "Game")
&& ptr.getClass().getRemainingUsageTime(ptr) != -1)
text += MWGui::ToolTips::getDurationString(ptr.getClass().getRemainingUsageTime(ptr), "\n#{sDuration}");
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
}
info.text = text;
return info;
}
bool Light::showsInInventory(const MWWorld::ConstPtr& ptr) const
{
const ESM::Light* light = ptr.get<ESM::Light>()->mBase;
if (!(light->mData.mFlags & ESM::Light::Carry))
return false;
return Class::showsInInventory(ptr);
}
std::unique_ptr<MWWorld::Action> Light::use(const MWWorld::Ptr& ptr, bool force) const
{
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
action->setSound(getUpSoundId(ptr));
return action;
}
void Light::setRemainingUsageTime(const MWWorld::Ptr& ptr, float duration) const
{
ptr.getCellRef().setChargeFloat(duration);
}
float Light::getRemainingUsageTime(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
if (ptr.getCellRef().getCharge() == -1)
return static_cast<float>(ref->mBase->mData.mTime);
else
return ptr.getCellRef().getChargeFloat();
}
MWWorld::Ptr Light::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
bool Light::canSell(const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Lights) != 0;
}
float Light::getWeight(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
return ref->mBase->mData.mWeight;
}
std::pair<int, std::string_view> Light::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
{
const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
return { 0, {} };
return { 1, {} };
}
ESM::RefId Light::getSound(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::Light>()->mBase->mSound;
}
}