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openmw/apps/openmw/mwclass/light.hpp

87 lines
3.6 KiB
C++

#ifndef GAME_MWCLASS_LIGHT_H
#define GAME_MWCLASS_LIGHT_H
#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
class Light : public MWWorld::RegisteredClass<Light>
{
friend MWWorld::RegisteredClass<Light>;
Light();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
public:
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const override;
bool useAnim() const override;
std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
bool showsInInventory(const MWWorld::ConstPtr& ptr) const override;
bool isItem(const MWWorld::ConstPtr&) const override;
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
///< Generate action for activation
ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
std::pair<std::vector<int>, bool> getEquipmentSlots(const MWWorld::ConstPtr& ptr) const override;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
int getValue(const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
const ESM::RefId& getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
const ESM::RefId& getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
///< Return name of inventory icon.
std::unique_ptr<MWWorld::Action> use(const MWWorld::Ptr& ptr, bool force = false) const override;
///< Generate action for using via inventory menu
void setRemainingUsageTime(const MWWorld::Ptr& ptr, float duration) const override;
///< Sets the remaining duration of the object.
float getRemainingUsageTime(const MWWorld::ConstPtr& ptr) const override;
///< Returns the remaining duration of the object.
std::string getModel(const MWWorld::ConstPtr& ptr) const override;
float getWeight(const MWWorld::ConstPtr& ptr) const override;
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
std::pair<int, std::string_view> canBeEquipped(
const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const override;
ESM::RefId getSound(const MWWorld::ConstPtr& ptr) const override;
};
}
#endif