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openmw/apps/openmw/mwscript/globalscripts.hpp

98 lines
2.4 KiB
C++

#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H
#define GAME_SCRIPT_GLOBALSCRIPTS_H
#include <cstdint>
#include <map>
#include <memory>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <variant>
#include <components/esm/refid.hpp>
#include <components/misc/algorithm.hpp>
#include "locals.hpp"
#include "../mwworld/ptr.hpp"
namespace ESM
{
class ESMWriter;
class ESMReader;
struct FormId;
using RefNum = FormId;
}
namespace Loading
{
class Listener;
}
namespace MWWorld
{
class ESMStore;
}
namespace MWScript
{
struct GlobalScriptDesc
{
bool mRunning;
Locals mLocals;
std::variant<MWWorld::Ptr, std::pair<ESM::RefNum, ESM::RefId>> mTarget; // Used to start targeted script
GlobalScriptDesc();
const MWWorld::Ptr* getPtrIfPresent() const; // Returns a Ptr if one has been resolved
MWWorld::Ptr getPtr(); // Resolves mTarget to a Ptr and caches the (potentially empty) result
ESM::RefId getId() const; // Returns the target's ID -- if any
};
class GlobalScripts
{
const MWWorld::ESMStore& mStore;
std::unordered_map<ESM::RefId, std::shared_ptr<GlobalScriptDesc>> mScripts;
public:
GlobalScripts(const MWWorld::ESMStore& store);
void addScript(const ESM::RefId& name, const MWWorld::Ptr& target = MWWorld::Ptr());
void removeScript(const ESM::RefId& name);
bool isRunning(const ESM::RefId& name) const;
void run();
///< run all active global scripts
void clear();
void addStartup();
///< Add startup script
int countSavedGameRecords() const;
void write(ESM::ESMWriter& writer, Loading::Listener& progress) const;
bool readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap);
///< Records for variables that do not exist are dropped silently.
///
/// \return Known type?
Locals& getLocals(const ESM::RefId& name);
///< If the script \a name has not been added as a global script yet, it is added
/// automatically, but is not set to running state.
const Locals* getLocalsIfPresent(const ESM::RefId& name) const;
void updatePtrs(const MWWorld::Ptr& base, const MWWorld::Ptr& updated);
///< Update the Ptrs stored in mTarget. Should be called after the reference has been moved to a new cell.
};
}
#endif