You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/apps/openmw/mwscript/interpretercontext.hpp

138 lines
4.7 KiB
C++

#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
#define GAME_SCRIPT_INTERPRETERCONTEXT_H
#include <memory>
#include <stdexcept>
#include <components/esm/refid.hpp>
#include <components/interpreter/context.hpp>
#include "globalscripts.hpp"
#include "../mwworld/ptr.hpp"
namespace MWScript
{
class Locals;
class MissingImplicitRefError : public std::runtime_error
{
public:
MissingImplicitRefError();
};
class InterpreterContext : public Interpreter::Context
{
Locals* mLocals;
mutable MWWorld::Ptr mReference;
std::shared_ptr<GlobalScriptDesc> mGlobalScriptDesc;
/// If \a id is empty, a reference the script is run from is returned or in case
/// of a non-local script the reference derived from the target ID.
const MWWorld::Ptr getReferenceImp(
const ESM::RefId& id = ESM::RefId(), bool activeOnly = false, bool doThrow = true) const;
const Locals& getMemberLocals(bool global, ESM::RefId& id) const;
///< \a id is changed to the respective script ID, if \a id wasn't a script ID before
Locals& getMemberLocals(bool global, ESM::RefId& id);
///< \a id is changed to the respective script ID, if \a id wasn't a script ID before
/// Throws an exception if local variable can't be found.
int findLocalVariableIndex(const ESM::RefId& scriptId, std::string_view name, char type) const;
public:
InterpreterContext(std::shared_ptr<GlobalScriptDesc> globalScriptDesc);
InterpreterContext(MWScript::Locals* locals, const MWWorld::Ptr& reference);
///< The ownership of \a locals is not transferred. 0-pointer allowed.
ESM::RefId getTarget() const override;
int getLocalShort(int index) const override;
int getLocalLong(int index) const override;
float getLocalFloat(int index) const override;
void setLocalShort(int index, int value) override;
void setLocalLong(int index, int value) override;
void setLocalFloat(int index, float value) override;
using Interpreter::Context::messageBox;
void messageBox(std::string_view message, const std::vector<std::string>& buttons) override;
void report(const std::string& message) override;
///< By default, do nothing.
int getGlobalShort(std::string_view name) const override;
int getGlobalLong(std::string_view name) const override;
float getGlobalFloat(std::string_view name) const override;
void setGlobalShort(std::string_view name, int value) override;
void setGlobalLong(std::string_view name, int value) override;
void setGlobalFloat(std::string_view name, float value) override;
std::vector<std::string> getGlobals() const override;
char getGlobalType(std::string_view name) const override;
std::string getActionBinding(std::string_view action) const override;
std::string_view getActorName() const override;
std::string_view getNPCRace() const override;
std::string_view getNPCClass() const override;
std::string_view getNPCFaction() const override;
std::string_view getNPCRank() const override;
std::string_view getPCName() const override;
std::string_view getPCRace() const override;
std::string_view getPCClass() const override;
std::string_view getPCRank() const override;
std::string_view getPCNextRank() const override;
int getPCBounty() const override;
std::string_view getCurrentCellName() const override;
void executeActivation(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor);
///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
int getMemberShort(ESM::RefId id, std::string_view name, bool global) const override;
int getMemberLong(ESM::RefId id, std::string_view name, bool global) const override;
float getMemberFloat(ESM::RefId id, std::string_view name, bool global) const override;
void setMemberShort(ESM::RefId id, std::string_view name, int value, bool global) override;
void setMemberLong(ESM::RefId id, std::string_view name, int value, bool global) override;
void setMemberFloat(ESM::RefId id, std::string_view name, float value, bool global) override;
MWWorld::Ptr getReference(bool required = true) const;
///< Reference, that the script is running from (can be empty)
void updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated);
///< Update the Ptr stored in mReference, if there is one stored there. Should be called after the reference has
///< been moved to a new cell.
};
}
#endif