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openmw/components
elsid 0601d7213e
Remove ESM::RefId::sEmpty
This variable is only required to return empty RefId as const reference. There
is no point in doing so for a type cheap to copy.
2023-04-26 21:15:16 +02:00
..
bsa Fix code format 2023-04-18 20:23:03 +02:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config remove remaining boost::filesystem cruft 2023-04-25 16:15:04 +02:00
contentselector Display directories that contains omwscripts. 2023-03-30 21:32:01 +02:00
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
detournavigator Define single UpdateGuard type in a separate file 2023-04-22 13:22:07 +02:00
esm Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
esm3 Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
esm3terrain Apply clang-format to code base 2022-09-22 21:35:26 +03:00
esm4 Fix regressions in ESM4 reader caused by !2902 2023-04-22 17:07:54 +02:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
fallback Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
files Merge branch 'remove_cruft' into 'master' 2023-04-25 16:06:55 +00:00
fontloader Remove unused includes 2022-10-09 16:44:18 +02:00
fx Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
interpreter Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
l10n Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
loadinglistener Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lua Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
lua_ui Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
misc Applies review advice 2023-04-03 14:17:35 +02:00
myguiplatform shade refactor 2023-02-25 11:03:39 -08:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Read bsLeafAnimNode 2023-02-24 20:34:41 +03:00
nifbullet Unify collision shape transformations 2023-03-10 00:12:12 +03:00
nifosg fix shader compilation 2023-02-26 14:31:53 -08:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Don't mess around with btEmptyShape. Use nullptr instead. 2023-03-28 23:54:26 +03:00
sceneutil Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
sdlutil Add support for non-adaptive VSync (feature 7129) 2023-02-26 15:19:19 +04:00
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings Run openmw_settings_access_benchmark in CI 2023-04-24 22:30:49 +02:00
shader Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
sqlite3 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
std140 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stereo [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
terrain shade refactor 2023-02-25 11:03:39 -08:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Apply clang-format to code base 2022-09-22 21:35:26 +03:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs Use the right archive type to load bsa according to their type 2023-03-02 21:07:54 +01:00
widgets Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
CMakeLists.txt remove remaining boost::filesystem cruft 2023-04-25 16:15:04 +02:00
doc.hpp
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00