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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef OPENMW_ESM_EFFECTLIST_H
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#define OPENMW_ESM_EFFECTLIST_H
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#include <cstdint>
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#include <vector>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/** Defines a spell effect. Shared between SPEL (Spells), ALCH
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(Potions) and ENCH (Item enchantments) records
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*/
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struct ENAMstruct
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{
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// Magical effect, hard-coded ID
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int16_t mEffectID;
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// Which skills/attributes are affected (for restore/drain spells
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// etc.)
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signed char mSkill, mAttribute; // -1 if N/A
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// Other spell parameters
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int32_t mRange; // 0 - self, 1 - touch, 2 - target (RangeType enum)
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int32_t mArea, mDuration, mMagnMin, mMagnMax;
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};
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struct IndexedENAMstruct
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{
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bool operator!=(const IndexedENAMstruct& rhs) const;
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bool operator==(const IndexedENAMstruct& rhs) const { return !(this->operator!=(rhs)); }
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ENAMstruct mData;
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uint32_t mIndex;
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};
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/// EffectList, ENAM subrecord
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struct EffectList
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{
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std::vector<IndexedENAMstruct> mList;
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void populate(const std::vector<ENAMstruct>& effects);
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void updateIndexes();
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/// Load one effect, assumes subrecord name was already read
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void add(ESMReader& esm);
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/// Load all effects
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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