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90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
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#define OPENMW_COMPONENTS_SCENEUTIL_OSGACONTROLLER_HPP
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/ref_ptr>
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#include <osgAnimation/UpdateMatrixTransform>
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#include "keyframe.hpp"
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#include "nodecallback.hpp"
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#include <components/resource/animation.hpp>
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namespace SceneUtil
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{
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struct EmulatedAnimation
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{
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float mStartTime;
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float mStopTime;
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std::string mName;
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};
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class LinkVisitor : public osg::NodeVisitor
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{
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public:
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LinkVisitor();
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virtual void link(osgAnimation::UpdateMatrixTransform* umt);
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virtual void setAnimation(Resource::Animation* animation);
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virtual void apply(osg::Node& node) override;
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protected:
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Resource::Animation* mAnimation;
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};
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#ifdef _MSC_VER
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#pragma warning(push)
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/*
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* Warning C4250: 'SceneUtil::OsgAnimationController': inherits 'osg::Callback::osg::Callback::asCallback' via
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* dominance, there is no way to solved this if an object must inherit from both osg::Object and osg::Callback
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*/
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#pragma warning(disable : 4250)
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#endif
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class OsgAnimationController : public SceneUtil::KeyframeController,
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public SceneUtil::NodeCallback<OsgAnimationController>
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{
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public:
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/// @brief Handles the animation for osgAnimation formats
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OsgAnimationController() = default;
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OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);
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META_Object(SceneUtil, OsgAnimationController)
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osg::Callback* getAsCallback() override { return this; }
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/// @brief Handles the location of the instance
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osg::Vec3f getTranslation(float time) const override;
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/// @brief Handles finding bone position in the animation
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osg::Matrixf getTransformForNode(float time, const std::string_view name) const;
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/// @brief Calls animation track update()
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void update(float time, const std::string& animationName);
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/// @brief Called every frame for osgAnimation
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void operator()(osg::Node*, osg::NodeVisitor*);
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/// @brief Sets details of the animations
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void setEmulatedAnimations(const std::vector<EmulatedAnimation>& emulatedAnimations);
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/// @brief Adds an animation track to a model
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void addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack);
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private:
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bool mNeedToLink = true;
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osg::ref_ptr<LinkVisitor> mLinker;
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std::vector<osg::ref_ptr<Resource::Animation>>
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mMergedAnimationTracks; // Used only by osgAnimation-based formats (e.g. dae)
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std::vector<EmulatedAnimation> mEmulatedAnimations;
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};
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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}
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#endif
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