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126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
#include "statesetupdater.hpp"
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#include <components/stereo/stereomanager.hpp>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osgUtil/CullVisitor>
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namespace SceneUtil
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{
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void StateSetUpdater::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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bool isCullVisitor = nv->getVisitorType() == osg::NodeVisitor::CULL_VISITOR;
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if (isCullVisitor)
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return applyCull(node, static_cast<osgUtil::CullVisitor*>(nv));
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else
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return applyUpdate(node, nv);
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}
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void StateSetUpdater::applyUpdate(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (!mStateSetsUpdate[0])
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{
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for (int i = 0; i < 2; ++i)
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{
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mStateSetsUpdate[i] = new osg::StateSet(*node->getOrCreateStateSet(),
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osg::CopyOp::SHALLOW_COPY); // Using SHALLOW_COPY for StateAttributes, if users want to modify it is
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// their responsibility to set a non-shared one first in setDefaults
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setDefaults(mStateSetsUpdate[i]);
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}
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}
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osg::ref_ptr<osg::StateSet> stateset = mStateSetsUpdate[nv->getTraversalNumber() % 2];
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apply(stateset, nv);
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node->setStateSet(stateset);
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traverse(node, nv);
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}
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void StateSetUpdater::applyCull(osg::Node* node, osgUtil::CullVisitor* cv)
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{
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auto stateset = getCvDependentStateset(cv);
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apply(stateset, cv);
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if (Stereo::getStereo())
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{
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auto& sm = Stereo::Manager::instance();
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if (sm.getEye(cv) == Stereo::Eye::Left)
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applyLeft(stateset, cv);
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if (sm.getEye(cv) == Stereo::Eye::Right)
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applyRight(stateset, cv);
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}
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cv->pushStateSet(stateset);
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traverse(node, cv);
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cv->popStateSet();
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}
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osg::StateSet* StateSetUpdater::getCvDependentStateset(osgUtil::CullVisitor* cv)
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{
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auto it = mStateSetsCull.find(cv);
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if (it == mStateSetsCull.end())
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{
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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mStateSetsCull.emplace(cv, stateset);
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setDefaults(stateset);
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return stateset;
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}
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return it->second;
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}
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void StateSetUpdater::reset()
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{
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mStateSetsUpdate[0] = nullptr;
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mStateSetsUpdate[1] = nullptr;
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mStateSetsCull.clear();
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}
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StateSetUpdater::StateSetUpdater() {}
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StateSetUpdater::StateSetUpdater(const StateSetUpdater& copy, const osg::CopyOp& copyop)
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: SceneUtil::NodeCallback<StateSetUpdater>(copy, copyop)
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{
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}
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// ----------------------------------------------------------------------------------
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void CompositeStateSetUpdater::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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{
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for (unsigned int i = 0; i < mCtrls.size(); ++i)
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mCtrls[i]->apply(stateset, nv);
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}
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void CompositeStateSetUpdater::setDefaults(osg::StateSet* stateset)
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{
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for (unsigned int i = 0; i < mCtrls.size(); ++i)
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mCtrls[i]->setDefaults(stateset);
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}
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CompositeStateSetUpdater::CompositeStateSetUpdater() {}
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CompositeStateSetUpdater::CompositeStateSetUpdater(const CompositeStateSetUpdater& copy, const osg::CopyOp& copyop)
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: StateSetUpdater(copy, copyop)
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{
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for (unsigned int i = 0; i < copy.mCtrls.size(); ++i)
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mCtrls.emplace_back(osg::clone(copy.mCtrls[i].get(), copyop));
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}
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unsigned int CompositeStateSetUpdater::getNumControllers()
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{
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return mCtrls.size();
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}
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StateSetUpdater* CompositeStateSetUpdater::getController(int i)
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{
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return mCtrls[i];
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}
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void CompositeStateSetUpdater::addController(StateSetUpdater* ctrl)
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{
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mCtrls.emplace_back(ctrl);
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}
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}
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