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133 lines
3.5 KiB
C++
133 lines
3.5 KiB
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_VISITOR_H
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#define OPENMW_COMPONENTS_SCENEUTIL_VISITOR_H
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#include <osg/MatrixTransform>
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#include <osg/NodeVisitor>
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#include <string_view>
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#include <unordered_map>
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#include <components/misc/strings/algorithm.hpp>
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// Commonly used scene graph visitors
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namespace SceneUtil
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{
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// Find a Group by name, case-insensitive
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// If not found, mFoundNode will be nullptr
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class FindByNameVisitor : public osg::NodeVisitor
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{
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public:
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FindByNameVisitor(std::string_view nameToFind)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mNameToFind(nameToFind)
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, mFoundNode(nullptr)
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{
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}
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void apply(osg::Group& group) override;
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void apply(osg::MatrixTransform& node) override;
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void apply(osg::Geometry& node) override;
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bool checkGroup(osg::Group& group);
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std::string_view mNameToFind;
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osg::Group* mFoundNode;
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};
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class FindByClassVisitor : public osg::NodeVisitor
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{
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public:
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FindByClassVisitor(std::string_view nameToFind)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mNameToFind(nameToFind)
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{
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}
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void apply(osg::Node& node) override;
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std::string_view mNameToFind;
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std::vector<osg::Node*> mFoundNodes;
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};
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typedef std::unordered_map<std::string, osg::ref_ptr<osg::MatrixTransform>, Misc::StringUtils::CiHash,
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Misc::StringUtils::CiEqual>
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NodeMap;
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/// Maps names to nodes
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class NodeMapVisitor : public osg::NodeVisitor
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{
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public:
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NodeMapVisitor(NodeMap& map)
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: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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, mMap(map)
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{
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}
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void apply(osg::MatrixTransform& trans) override;
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private:
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NodeMap& mMap;
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};
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/// Maps names to bone nodes
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class NodeMapVisitorBoneOnly : public osg::NodeVisitor
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{
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public:
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NodeMapVisitorBoneOnly(NodeMap& map)
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: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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, mMap(map)
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{
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}
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void apply(osg::MatrixTransform& trans) override;
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private:
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NodeMap& mMap;
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};
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/// @brief Base class for visitors that remove nodes from a scene graph.
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/// Subclasses need to fill the mToRemove vector.
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/// To use, node->accept(removeVisitor); removeVisitor.remove();
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class RemoveVisitor : public osg::NodeVisitor
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{
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public:
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RemoveVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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}
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void remove();
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protected:
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// <node to remove, parent node to remove it from>
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typedef std::vector<std::pair<osg::Node*, osg::Group*>> RemoveVec;
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std::vector<std::pair<osg::Node*, osg::Group*>> mToRemove;
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};
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// Removes all drawables from a graph.
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class CleanObjectRootVisitor : public RemoveVisitor
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{
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public:
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void apply(osg::Drawable& drw) override;
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void apply(osg::Group& node) override;
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void apply(osg::MatrixTransform& node) override;
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void apply(osg::Node& node) override;
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void applyNode(osg::Node& node);
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void applyDrawable(osg::Node& node);
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};
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class RemoveTriBipVisitor : public RemoveVisitor
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{
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public:
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void apply(osg::Drawable& drw) override;
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void apply(osg::Group& node) override;
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void apply(osg::MatrixTransform& node) override;
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void applyImpl(osg::Node& node);
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};
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}
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#endif
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