mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
#ifndef OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
|
|
#define OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
|
|
|
|
#include <tuple>
|
|
|
|
#include <components/resource/resourcemanager.hpp>
|
|
|
|
#include "buffercache.hpp"
|
|
#include "quadtreeworld.hpp"
|
|
|
|
namespace osg
|
|
{
|
|
class Group;
|
|
class Texture2D;
|
|
}
|
|
|
|
namespace Resource
|
|
{
|
|
class SceneManager;
|
|
}
|
|
|
|
namespace Terrain
|
|
{
|
|
|
|
class TextureManager;
|
|
class CompositeMapRenderer;
|
|
class Storage;
|
|
class CompositeMap;
|
|
class TerrainDrawable;
|
|
|
|
struct TemplateKey
|
|
{
|
|
osg::Vec2f mCenter;
|
|
unsigned char mLod;
|
|
};
|
|
|
|
inline auto tie(const TemplateKey& v)
|
|
{
|
|
return std::tie(v.mCenter, v.mLod);
|
|
}
|
|
|
|
inline bool operator<(const TemplateKey& l, const TemplateKey& r)
|
|
{
|
|
return tie(l) < tie(r);
|
|
}
|
|
|
|
inline bool operator==(const TemplateKey& l, const TemplateKey& r)
|
|
{
|
|
return tie(l) == tie(r);
|
|
}
|
|
|
|
struct ChunkKey
|
|
{
|
|
osg::Vec2f mCenter;
|
|
unsigned char mLod;
|
|
unsigned mLodFlags;
|
|
};
|
|
|
|
inline auto tie(const ChunkKey& v)
|
|
{
|
|
return std::tie(v.mCenter, v.mLod, v.mLodFlags);
|
|
}
|
|
|
|
inline bool operator<(const ChunkKey& l, const ChunkKey& r)
|
|
{
|
|
return tie(l) < tie(r);
|
|
}
|
|
|
|
inline bool operator<(const ChunkKey& l, const TemplateKey& r)
|
|
{
|
|
return TemplateKey{ .mCenter = l.mCenter, .mLod = l.mLod } < r;
|
|
}
|
|
|
|
/// @brief Handles loading and caching of terrain chunks
|
|
class ChunkManager : public Resource::GenericResourceManager<ChunkKey>, public QuadTreeWorld::ChunkManager
|
|
{
|
|
public:
|
|
explicit ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager,
|
|
CompositeMapRenderer* renderer, ESM::RefId worldspace, double expiryDelay);
|
|
|
|
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags,
|
|
bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
|
|
|
|
void setCompositeMapSize(unsigned int size) { mCompositeMapSize = size; }
|
|
void setCompositeMapLevel(float level) { mCompositeMapLevel = level; }
|
|
void setMaxCompositeGeometrySize(float maxCompGeometrySize) { mMaxCompGeometrySize = maxCompGeometrySize; }
|
|
|
|
void setNodeMask(unsigned int mask) { mNodeMask = mask; }
|
|
unsigned int getNodeMask() override { return mNodeMask; }
|
|
|
|
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
|
|
|
|
void clearCache() override;
|
|
|
|
void releaseGLObjects(osg::State* state) override;
|
|
|
|
private:
|
|
osg::ref_ptr<osg::Node> createChunk(float size, const osg::Vec2f& center, unsigned char lod,
|
|
unsigned int lodFlags, bool compile, const TerrainDrawable* templateGeometry);
|
|
|
|
osg::ref_ptr<osg::Texture2D> createCompositeMapRTT();
|
|
|
|
void createCompositeMapGeometry(
|
|
float chunkSize, const osg::Vec2f& chunkCenter, const osg::Vec4f& texCoords, CompositeMap& map);
|
|
|
|
std::vector<osg::ref_ptr<osg::StateSet>> createPasses(
|
|
float chunkSize, const osg::Vec2f& chunkCenter, bool forCompositeMap);
|
|
|
|
Terrain::Storage* mStorage;
|
|
Resource::SceneManager* mSceneManager;
|
|
TextureManager* mTextureManager;
|
|
CompositeMapRenderer* mCompositeMapRenderer;
|
|
BufferCache mBufferCache;
|
|
|
|
osg::ref_ptr<osg::StateSet> mMultiPassRoot;
|
|
|
|
unsigned int mNodeMask;
|
|
|
|
unsigned int mCompositeMapSize;
|
|
float mCompositeMapLevel;
|
|
float mMaxCompGeometrySize;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|