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f2fb3d6de8
NIFFile might not always be created from a file or stream containing NIF data. Basically there are 2 different responsibilities for this class: 1. Read NIF file 2. Provide input for nifosg and bulletnifloader. Remove no longer needed NIFFileMock since the state of NIFFfile can be initialized independently from reading NIF file.
173 lines
4.7 KiB
C++
173 lines
4.7 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: https://openmw.org/
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This file (record.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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https://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_RECORD_HPP
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#define OPENMW_COMPONENTS_NIF_RECORD_HPP
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#include <string>
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namespace Nif
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{
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class Reader;
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class NIFStream;
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enum RecordType
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{
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RC_MISSING = 0,
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RC_NiNode,
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RC_NiSwitchNode,
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RC_NiLODNode,
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RC_NiFltAnimationNode,
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RC_NiBillboardNode,
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RC_AvoidNode,
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RC_NiCollisionSwitch,
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RC_NiTriShape,
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RC_NiTriStrips,
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RC_NiLines,
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RC_NiParticles,
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RC_NiBSParticleNode,
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RC_NiCamera,
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RC_NiTexturingProperty,
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RC_NiFogProperty,
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RC_NiMaterialProperty,
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RC_NiZBufferProperty,
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RC_NiAlphaProperty,
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RC_NiVertexColorProperty,
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RC_NiShadeProperty,
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RC_NiDitherProperty,
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RC_NiWireframeProperty,
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RC_NiSpecularProperty,
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RC_NiStencilProperty,
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RC_NiVisController,
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RC_NiGeomMorpherController,
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RC_NiKeyframeController,
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RC_NiAlphaController,
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RC_NiRollController,
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RC_NiUVController,
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RC_NiPathController,
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RC_NiMaterialColorController,
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RC_NiBSPArrayController,
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RC_NiParticleSystemController,
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RC_NiFlipController,
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RC_NiBSAnimationNode,
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RC_NiLight,
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RC_NiTextureEffect,
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RC_NiExtraData,
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RC_NiVertWeightsExtraData,
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RC_NiTextKeyExtraData,
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RC_NiStringExtraData,
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RC_NiGravity,
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RC_NiPlanarCollider,
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RC_NiParticleGrowFade,
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RC_NiParticleColorModifier,
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RC_NiParticleRotation,
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RC_NiFloatData,
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RC_NiTriShapeData,
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RC_NiTriStripsData,
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RC_NiLinesData,
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RC_NiVisData,
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RC_NiColorData,
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RC_NiPixelData,
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RC_NiMorphData,
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RC_NiKeyframeData,
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RC_NiSkinData,
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RC_NiUVData,
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RC_NiPosData,
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RC_NiRotatingParticlesData,
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RC_NiParticlesData,
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RC_NiSequenceStreamHelper,
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RC_NiSourceTexture,
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RC_NiSkinInstance,
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RC_RootCollisionNode,
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RC_NiSphericalCollider,
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RC_NiLookAtController,
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RC_NiPalette,
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RC_NiIntegerExtraData,
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RC_NiIntegersExtraData,
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RC_NiBinaryExtraData,
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RC_NiBooleanExtraData,
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RC_NiVectorExtraData,
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RC_NiColorExtraData,
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RC_NiFloatExtraData,
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RC_NiFloatsExtraData,
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RC_NiStringPalette,
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RC_NiBoolData,
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RC_NiSkinPartition,
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RC_BSXFlags,
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RC_BSBound,
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RC_bhkBlendController,
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RC_NiFloatInterpolator,
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RC_NiPoint3Interpolator,
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RC_NiBoolInterpolator,
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RC_NiTransformInterpolator,
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RC_NiColorInterpolator,
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RC_BSShaderTextureSet,
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RC_BSLODTriShape,
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RC_BSShaderProperty,
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RC_BSShaderPPLightingProperty,
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RC_BSShaderNoLightingProperty,
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RC_BSFurnitureMarker,
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RC_NiCollisionObject,
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RC_bhkCollisionObject,
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RC_BSDismemberSkinInstance,
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RC_NiControllerManager,
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RC_bhkMoppBvTreeShape,
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RC_bhkNiTriStripsShape,
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RC_bhkPackedNiTriStripsShape,
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RC_hkPackedNiTriStripsData,
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RC_bhkConvexVerticesShape,
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RC_bhkBoxShape,
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RC_bhkCapsuleShape,
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RC_bhkSphereShape,
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RC_bhkListShape,
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RC_bhkRigidBody,
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RC_bhkRigidBodyT,
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RC_BSLightingShaderProperty,
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RC_NiClusterAccumulator,
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RC_NiAlphaAccumulator,
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RC_NiSortAdjustNode,
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RC_NiMultiTargetTransformController
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};
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/// Base class for all records
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struct Record
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{
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// Record type and type name
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RecordType recType{ RC_MISSING };
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std::string recName;
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unsigned int recIndex{ ~0u };
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Record() = default;
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/// Parses the record from file
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virtual void read(NIFStream* nif) = 0;
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/// Does post-processing, after the entire tree is loaded
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virtual void post(Reader& nif) {}
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virtual ~Record() {}
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};
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} // Namespace
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#endif
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