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			51 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local camera = require('openmw.camera')
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| local self = require('openmw.self')
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| local settings = require('openmw.settings')
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| local util = require('openmw.util')
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| 
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| local doubleStepLength = settings._getFloatFromSettingsCfg('Camera', 'head bobbing step') * 2
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| local stepHeight = settings._getFloatFromSettingsCfg('Camera', 'head bobbing height')
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| local maxRoll = math.rad(settings._getFloatFromSettingsCfg('Camera', 'head bobbing roll'))
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| 
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| local effectWeight = 0
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| local totalMovement = 0
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| 
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| local M = {
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|     enabled = settings._getBoolFromSettingsCfg('Camera', 'head bobbing')
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| }
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| 
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| -- Trajectory of each step is a scaled arc of 60 degrees.
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| local halfArc = math.rad(30)
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| local sampleArc = function(x) return 1 - math.cos(x * halfArc) end
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| local arcHeight = sampleArc(1)
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| 
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| function M.update(dt, smoothedSpeed)
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|     local speed = self:getCurrentSpeed()
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|     speed = speed / (1 + speed / 500)  -- limit bobbing frequency if the speed is very high
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|     totalMovement = totalMovement + speed * dt
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|     if not M.enabled or camera.getMode() ~= camera.MODE.FirstPerson then
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|         effectWeight = 0
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|         return
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|     end
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|     if self:isOnGround() then
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|         effectWeight = math.min(1, effectWeight + dt * 5)
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|     else
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|         effectWeight = math.max(0, effectWeight - dt * 5)
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|     end
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| 
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|     local doubleStepState = totalMovement / doubleStepLength
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|     doubleStepState = doubleStepState - math.floor(doubleStepState)  -- from 0 to 1 during 2 steps
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|     local stepState = math.abs(doubleStepState * 4 - 2) - 1  -- from -1 to 1 on even steps and from 1 to -1 on odd steps
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|     local effect = sampleArc(stepState) / arcHeight  -- range from 0 to 1
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| 
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|     -- Smoothly reduce the effect to zero when the player stops
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|     local coef = math.min(smoothedSpeed / 300, 1) * effectWeight
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| 
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|     local zOffset = (0.5 - effect) * coef * stepHeight  -- range from -stepHeight/2 to stepHeight/2
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|     local roll = ((stepState > 0 and 1) or -1) * effect * coef * maxRoll  -- range from -maxRoll to maxRoll
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|     camera.setFirstPersonOffset(camera.getFirstPersonOffset() + util.vector3(0, 0, zOffset))
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|     camera.setRoll(camera.getRoll() + roll)
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| end
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| 
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| return M
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| 
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