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Add wareya's linear bloom shader See merge request OpenMW/openmw!2313 (cherry picked from commit537c6e96ab
)534f0377
Add wareya's linear bloom shader84c72b1c
Add dots at the end, and add the .ru translation
23 lines
1.2 KiB
YAML
23 lines
1.2 KiB
YAML
AdjustmentsDescription: "Colour adjustments."
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BloomDescription: "Bloom shader performing its calculations in (approximately) linear light."
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DebugDescription: "Debug shader."
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DebugHeaderDepth: "Depth Buffer"
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DebugHeaderNormals: "Normals"
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DisplayDepthFactorName: "Depth colour factor"
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DisplayDepthFactorDescription: "Determines correlation between pixel depth value and its output colour. High values lead to brighter image."
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DisplayDepthName: "Visualize depth buffer"
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DisplayNormalsName: "Visualize pass normals"
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ContrastLevelDescription: "Constrast level."
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ContrastLevelName: "Constrast"
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GammaLevelDescription: "Gamma level."
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GammaLevelName: "Gamma"
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StrengthLevelName: "Strength"
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StrengthLevelDescription: "Strength of the effect."
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RadiusLevelName: "Radius"
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RadiusLevelDescription: "Radius of the effect."
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SkyFactorLevelName: "Sky Factor"
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SkyFactorLevelDescription: "Multiplication factor for light coming directly from the sky."
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BloomClampLevelName: "Clamp Level"
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BloomClampLevelDescription: "Clamp bloom pixels brighter than this value when mixing bloom into scene."
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BloomThresholdLevelName: "Threshold"
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BloomThresholdLevelDescription: "Ignore pixels with brightnesses below this value when calculating blur. Doesn't affect the sky."
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