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			70 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <components/settings/shadermanager.hpp>
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#include <filesystem>
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#include <fstream>
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#include <gtest/gtest.h>
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#include "../testing_util.hpp"
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namespace
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{
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    using namespace testing;
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    using namespace Settings;
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    struct ShaderSettingsTest : Test
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    {
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        template <typename F>
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        void withSettingsFile(const std::string& content, F&& f)
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        {
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            auto path = TestingOpenMW::outputFilePath(
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                std::string(UnitTest::GetInstance()->current_test_info()->name()) + ".yaml");
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            {
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                std::ofstream stream;
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                stream.open(path);
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                stream << content;
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                stream.close();
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            }
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            f(path);
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        }
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    };
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    TEST_F(ShaderSettingsTest, fail_to_fetch_then_set_and_succeed)
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    {
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        const std::string content =
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            R"YAML(
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config:
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    shader:
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        vec3_uniform: [1.0, 2.0]
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)YAML";
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        withSettingsFile(content, [](const auto& path) {
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            EXPECT_TRUE(ShaderManager::get().load(path));
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            EXPECT_FALSE(ShaderManager::get().getValue<osg::Vec3f>("shader", "vec3_uniform").has_value());
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            EXPECT_TRUE(ShaderManager::get().setValue<osg::Vec3f>("shader", "vec3_uniform", osg::Vec3f(1, 2, 3)));
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            EXPECT_TRUE(ShaderManager::get().getValue<osg::Vec3f>("shader", "vec3_uniform").has_value());
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            EXPECT_EQ(ShaderManager::get().getValue<osg::Vec3f>("shader", "vec3_uniform").value(), osg::Vec3f(1, 2, 3));
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            EXPECT_TRUE(ShaderManager::get().save());
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        });
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    }
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    TEST_F(ShaderSettingsTest, fail_to_load_file_then_fail_to_set_and_get)
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    {
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        const std::string content =
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            R"YAML(
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config:
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    shader:
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        uniform: 12.0
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 >Defeated by a sideways carrot
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)YAML";
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        withSettingsFile(content, [](const auto& path) {
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            EXPECT_FALSE(ShaderManager::get().load(path));
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            EXPECT_FALSE(ShaderManager::get().setValue("shader", "uniform", 12.0));
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            EXPECT_FALSE(ShaderManager::get().getValue<float>("shader", "uniform").has_value());
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            EXPECT_FALSE(ShaderManager::get().save());
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        });
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    }
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}
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