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			563 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			563 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "myguirendermanager.hpp"
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| 
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| #include <MyGUI_Gui.h>
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| #include <MyGUI_Timer.h>
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| 
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| #include <osg/Drawable>
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| #include <osg/BlendFunc>
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| #include <osg/Texture2D>
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| #include <osg/TexMat>
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| 
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| #include <osgViewer/Viewer>
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| 
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| #include <osgGA/GUIEventHandler>
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| 
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| #include <components/resource/imagemanager.hpp>
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| 
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| #include "myguitexture.hpp"
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| 
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| #define MYGUI_PLATFORM_LOG_SECTION "Platform"
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| #define MYGUI_PLATFORM_LOG(level, text) MYGUI_LOGGING(MYGUI_PLATFORM_LOG_SECTION, level, text)
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| 
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| #define MYGUI_PLATFORM_EXCEPT(dest) do { \
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|     MYGUI_PLATFORM_LOG(Critical, dest); \
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|     std::ostringstream stream; \
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|     stream << dest << "\n"; \
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|     MYGUI_BASE_EXCEPT(stream.str().c_str(), "MyGUI"); \
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| } while(0)
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| 
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| #define MYGUI_PLATFORM_ASSERT(exp, dest) do { \
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|     if ( ! (exp) ) \
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|     { \
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|         MYGUI_PLATFORM_LOG(Critical, dest); \
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|         std::ostringstream stream; \
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|         stream << dest << "\n"; \
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|         MYGUI_BASE_EXCEPT(stream.str().c_str(), "MyGUI"); \
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|     } \
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| } while(0)
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| 
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| namespace osgMyGUI
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| {
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| 
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| class Drawable : public osg::Drawable {
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|     osgMyGUI::RenderManager *mParent;
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|     osg::ref_ptr<osg::StateSet> mStateSet;
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| 
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| public:
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| 
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|     // Stage 0: update widget animations and controllers. Run during the Update traversal.
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|     class FrameUpdate : public osg::Drawable::UpdateCallback
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|     {
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|     public:
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|         FrameUpdate()
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|             : mRenderManager(nullptr)
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|         {
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|         }
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| 
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|         void setRenderManager(osgMyGUI::RenderManager* renderManager)
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|         {
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|             mRenderManager = renderManager;
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|         }
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| 
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|         void update(osg::NodeVisitor*, osg::Drawable*) override
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|         {
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|             if (mRenderManager)
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|                 mRenderManager->update();
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|         }
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| 
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|     private:
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|         osgMyGUI::RenderManager* mRenderManager;
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|     };
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| 
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|     // Stage 1: collect draw calls. Run during the Cull traversal.
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|     class CollectDrawCalls : public osg::Drawable::CullCallback
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|     {
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|     public:
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|         CollectDrawCalls()
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|             : mRenderManager(nullptr)
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|         {
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|         }
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| 
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|         void setRenderManager(osgMyGUI::RenderManager* renderManager)
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|         {
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|             mRenderManager = renderManager;
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|         }
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| 
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|         bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const override
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|         {
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|             if (!mRenderManager)
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|                 return false;
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| 
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|             mRenderManager->collectDrawCalls();
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|             return false;
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|         }
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| 
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|     private:
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|         osgMyGUI::RenderManager* mRenderManager;
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|     };
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| 
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|     // Stage 2: execute the draw calls. Run during the Draw traversal. May run in parallel with the update traversal of the next frame.
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|     void drawImplementation(osg::RenderInfo &renderInfo) const override
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|     {
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|         osg::State *state = renderInfo.getState();
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| 
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|         state->pushStateSet(mStateSet);
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|         state->apply();
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| 
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|         state->disableAllVertexArrays();
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|         state->setClientActiveTextureUnit(0);
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|         glEnableClientState(GL_VERTEX_ARRAY);
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|         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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|         glEnableClientState(GL_COLOR_ARRAY);
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| 
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|         mReadFrom = (mReadFrom+1)%sNumBuffers;
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|         const std::vector<Batch>& vec = mBatchVector[mReadFrom];
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|         for (std::vector<Batch>::const_iterator it = vec.begin(); it != vec.end(); ++it)
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|         {
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|             const Batch& batch = *it;
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|             osg::VertexBufferObject *vbo = batch.mVertexBuffer;
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| 
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|             if (batch.mStateSet)
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|             {
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|                 state->pushStateSet(batch.mStateSet);
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|                 state->apply();
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|             }
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| 
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|             osg::Texture2D* texture = batch.mTexture;
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|             if(texture)
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|                 state->applyTextureAttribute(0, texture);
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| 
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|             osg::GLBufferObject* bufferobject = state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : nullptr;
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|             if (bufferobject)
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|             {
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|                 state->bindVertexBufferObject(bufferobject);
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| 
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|                 glVertexPointer(3, GL_FLOAT, sizeof(MyGUI::Vertex), reinterpret_cast<char*>(0));
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|                 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(MyGUI::Vertex), reinterpret_cast<char*>(12));
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|                 glTexCoordPointer(2, GL_FLOAT, sizeof(MyGUI::Vertex), reinterpret_cast<char*>(16));
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|             }
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|             else
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|             {
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|                 glVertexPointer(3, GL_FLOAT, sizeof(MyGUI::Vertex), (char*)vbo->getArray(0)->getDataPointer());
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|                 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(MyGUI::Vertex), (char*)vbo->getArray(0)->getDataPointer() + 12);
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|                 glTexCoordPointer(2, GL_FLOAT, sizeof(MyGUI::Vertex), (char*)vbo->getArray(0)->getDataPointer() + 16);
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|             }
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| 
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|             glDrawArrays(GL_TRIANGLES, 0, batch.mVertexCount);
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| 
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|             if (batch.mStateSet)
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|             {
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|                 state->popStateSet();
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|                 state->apply();
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|             }
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|         }
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| 
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|         glDisableClientState(GL_VERTEX_ARRAY);
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|         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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|         glDisableClientState(GL_COLOR_ARRAY);
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| 
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|         state->popStateSet();
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| 
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|         state->unbindVertexBufferObject();
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|         state->dirtyAllVertexArrays();
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|         state->disableAllVertexArrays();
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|     }
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| 
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| public:
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|     Drawable(osgMyGUI::RenderManager *parent = nullptr)
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|         : mParent(parent)
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|         , mWriteTo(0)
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|         , mReadFrom(0)
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|     {
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|         setSupportsDisplayList(false);
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| 
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|         osg::ref_ptr<CollectDrawCalls> collectDrawCalls = new CollectDrawCalls;
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|         collectDrawCalls->setRenderManager(mParent);
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|         setCullCallback(collectDrawCalls);
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| 
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|         osg::ref_ptr<FrameUpdate> frameUpdate = new FrameUpdate;
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|         frameUpdate->setRenderManager(mParent);
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|         setUpdateCallback(frameUpdate);
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| 
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|         mStateSet = new osg::StateSet;
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|         mStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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|         mStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
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|         mStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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|         mStateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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| 
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|         // need to flip tex coords since MyGUI uses DirectX convention of top left image origin
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|         osg::Matrix flipMat;
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|         flipMat.preMultTranslate(osg::Vec3f(0,1,0));
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|         flipMat.preMultScale(osg::Vec3f(1,-1,1));
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|         mStateSet->setTextureAttribute(0, new osg::TexMat(flipMat), osg::StateAttribute::ON);
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|     }
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|     Drawable(const Drawable ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
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|         : osg::Drawable(copy, copyop)
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|         , mParent(copy.mParent)
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|         , mStateSet(copy.mStateSet)
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|         , mWriteTo(0)
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|         , mReadFrom(0)
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|     {
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|     }
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| 
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|     // Defines the necessary information for a draw call
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|     struct Batch
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|     {
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|         // May be empty
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|         osg::ref_ptr<osg::Texture2D> mTexture;
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| 
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|         osg::ref_ptr<osg::VertexBufferObject> mVertexBuffer;
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|         // need to hold on to this too as the mVertexBuffer does not hold a ref to its own array
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|         osg::ref_ptr<osg::Array> mArray;
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| 
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|         // optional
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|         osg::ref_ptr<osg::StateSet> mStateSet;
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| 
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|         size_t mVertexCount;
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|     };
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| 
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|     void addBatch(const Batch& batch)
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|     {
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|         mBatchVector[mWriteTo].push_back(batch);
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|     }
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| 
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|     void clear()
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|     {
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|         mWriteTo = (mWriteTo+1)%sNumBuffers;
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|         mBatchVector[mWriteTo].clear();
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|     }
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| 
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|     META_Object(osgMyGUI, Drawable)
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| 
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| private:
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|     // 2 would be enough in most cases, use 4 to get stereo working
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|     static const int sNumBuffers = 4;
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| 
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|     // double buffering approach, to avoid the need for synchronization with the draw thread
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|     std::vector<Batch> mBatchVector[sNumBuffers];
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| 
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|     int mWriteTo;
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|     mutable int mReadFrom;
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| };
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| 
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| class OSGVertexBuffer : public MyGUI::IVertexBuffer
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| {
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|     osg::ref_ptr<osg::VertexBufferObject> mBuffer[2];
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|     osg::ref_ptr<osg::UByteArray> mVertexArray[2];
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| 
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|     size_t mNeedVertexCount;
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| 
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|     unsigned int mCurrentBuffer;
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|     bool mUsed; // has the mCurrentBuffer been submitted to the rendering thread
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| 
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|     void destroy();
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|     osg::UByteArray* create();
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| 
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| public:
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|     OSGVertexBuffer();
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|     virtual ~OSGVertexBuffer() {}
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| 
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|     void markUsed();
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| 
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|     osg::Array* getVertexArray();
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|     osg::VertexBufferObject* getVertexBuffer();
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| 
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|     void setVertexCount(size_t count) override;
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|     size_t getVertexCount() override;
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| 
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|     MyGUI::Vertex *lock() override;
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|     void unlock() override;
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| 
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| };
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| 
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| OSGVertexBuffer::OSGVertexBuffer()
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|   : mNeedVertexCount(0)
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|   , mCurrentBuffer(0)
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|   , mUsed(false)
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| {
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| }
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| 
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| void OSGVertexBuffer::markUsed()
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| {
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|     mUsed = true;
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| }
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| 
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| void OSGVertexBuffer::setVertexCount(size_t count)
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| {
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|     if(count == mNeedVertexCount)
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|         return;
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| 
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|     mNeedVertexCount = count;
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| }
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| 
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| size_t OSGVertexBuffer::getVertexCount()
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| {
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|     return mNeedVertexCount;
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| }
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| 
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| MyGUI::Vertex *OSGVertexBuffer::lock()
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| {
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|     if (mUsed)
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|     {
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|         mCurrentBuffer = (mCurrentBuffer+1)%2;
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|         mUsed = false;
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|     }
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|     osg::UByteArray* array = mVertexArray[mCurrentBuffer];
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|     if (!array)
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|     {
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|         array = create();
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|     }
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|     else if (array->size() != mNeedVertexCount * sizeof(MyGUI::Vertex))
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|     {
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|         array->resize(mNeedVertexCount * sizeof(MyGUI::Vertex));
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|     }
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| 
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|     return (MyGUI::Vertex*)&(*array)[0];
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| }
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| 
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| void OSGVertexBuffer::unlock()
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| {
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|     mVertexArray[mCurrentBuffer]->dirty();
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|     mBuffer[mCurrentBuffer]->dirty();
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| }
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| 
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| osg::UByteArray* OSGVertexBuffer::create()
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| {
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|     mVertexArray[mCurrentBuffer] = new osg::UByteArray(mNeedVertexCount*sizeof(MyGUI::Vertex));
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| 
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|     mBuffer[mCurrentBuffer] = new osg::VertexBufferObject;
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|     mBuffer[mCurrentBuffer]->setDataVariance(osg::Object::DYNAMIC);
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|     mBuffer[mCurrentBuffer]->setUsage(GL_DYNAMIC_DRAW);
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|     // NB mBuffer does not own the array
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|     mBuffer[mCurrentBuffer]->setArray(0, mVertexArray[mCurrentBuffer].get());
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| 
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|     return mVertexArray[mCurrentBuffer];
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| }
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| 
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| osg::Array* OSGVertexBuffer::getVertexArray()
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| {
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|     return mVertexArray[mCurrentBuffer];
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| }
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| 
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| osg::VertexBufferObject* OSGVertexBuffer::getVertexBuffer()
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| {
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|     return mBuffer[mCurrentBuffer];
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| }
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| 
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| // ---------------------------------------------------------------------------
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| 
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| RenderManager::RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* imageManager, float scalingFactor)
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|   : mViewer(viewer)
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|   , mSceneRoot(sceneroot)
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|   , mImageManager(imageManager)
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|   , mUpdate(false)
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|   , mIsInitialise(false)
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|   , mInvScalingFactor(1.f)
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|   , mInjectState(nullptr)
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| {
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|     if (scalingFactor != 0.f)
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|         mInvScalingFactor = 1.f / scalingFactor;
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| }
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| 
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| RenderManager::~RenderManager()
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| {
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|     MYGUI_PLATFORM_LOG(Info, "* Shutdown: "<<getClassTypeName());
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| 
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|     if(mGuiRoot.valid())
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|         mSceneRoot->removeChild(mGuiRoot.get());
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|     mGuiRoot = nullptr;
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|     mSceneRoot = nullptr;
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|     mViewer = nullptr;
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| 
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|     destroyAllResources();
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| 
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|     MYGUI_PLATFORM_LOG(Info, getClassTypeName()<<" successfully shutdown");
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|     mIsInitialise = false;
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| }
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| 
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| 
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| void RenderManager::initialise()
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| {
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|     MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName()<<" initialised twice");
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|     MYGUI_PLATFORM_LOG(Info, "* Initialise: "<<getClassTypeName());
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| 
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|     mVertexFormat = MyGUI::VertexColourType::ColourABGR;
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| 
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|     mUpdate = false;
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| 
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|     mDrawable = new Drawable(this);
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| 
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|     osg::ref_ptr<osg::Camera> camera = new osg::Camera();
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|     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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|     camera->setProjectionResizePolicy(osg::Camera::FIXED);
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|     camera->setProjectionMatrix(osg::Matrix::identity());
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|     camera->setViewMatrix(osg::Matrix::identity());
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|     camera->setRenderOrder(osg::Camera::POST_RENDER);
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|     camera->setClearMask(GL_NONE);
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|     mDrawable->setCullingActive(false);
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|     camera->addChild(mDrawable.get());
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| 
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|     mGuiRoot = camera;
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|     mSceneRoot->addChild(mGuiRoot.get());
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| 
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|     osg::ref_ptr<osg::Viewport> vp = mViewer->getCamera()->getViewport();
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|     setViewSize(vp->width(), vp->height());
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| 
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|     MYGUI_PLATFORM_LOG(Info, getClassTypeName()<<" successfully initialized");
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|     mIsInitialise = true;
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| }
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| 
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| void RenderManager::shutdown()
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| {
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|     mGuiRoot->removeChildren(0, mGuiRoot->getNumChildren());
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|     mSceneRoot->removeChild(mGuiRoot);
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| }
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| 
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| MyGUI::IVertexBuffer* RenderManager::createVertexBuffer()
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| {
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|     return new OSGVertexBuffer();
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| }
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| 
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| void RenderManager::destroyVertexBuffer(MyGUI::IVertexBuffer *buffer)
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| {
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|     delete buffer;
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| }
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| 
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| 
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| void RenderManager::begin()
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| {
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|     mDrawable->clear();
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|     // variance will be recomputed based on textures being rendered in this frame
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|     mDrawable->setDataVariance(osg::Object::STATIC);
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| }
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| 
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| void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *texture, size_t count)
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| {
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|     Drawable::Batch batch;
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|     batch.mVertexCount = count;
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|     batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getVertexBuffer();
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|     batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getVertexArray();
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|     static_cast<OSGVertexBuffer*>(buffer)->markUsed();
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|     if (texture)
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|     {
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|         batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();
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|         if (batch.mTexture->getDataVariance() == osg::Object::DYNAMIC)
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|             mDrawable->setDataVariance(osg::Object::DYNAMIC); // only for this frame, reset in begin()
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|     }
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|     if (mInjectState)
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|         batch.mStateSet = mInjectState;
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| 
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|     mDrawable->addBatch(batch);
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| }
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| 
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| void RenderManager::setInjectState(osg::StateSet* stateSet)
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| {
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|     mInjectState = stateSet;
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| }
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| 
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| void RenderManager::end()
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| {
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| }
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| 
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| void RenderManager::update()
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| {
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|     static MyGUI::Timer timer;
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|     static unsigned long last_time = timer.getMilliseconds();
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|     unsigned long now_time = timer.getMilliseconds();
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|     unsigned long time = now_time - last_time;
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| 
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|     onFrameEvent((float)((double)(time) / (double)1000));
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| 
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|     last_time = now_time;
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| }
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| 
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| void RenderManager::collectDrawCalls()
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| {
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|     begin();
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|     onRenderToTarget(this, mUpdate);
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|     end();
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| 
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|     mUpdate = false;
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| }
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| 
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| void RenderManager::setViewSize(int width, int height)
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| {
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|     if(width < 1) width = 1;
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|     if(height < 1) height = 1;
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| 
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|     mGuiRoot->setViewport(0, 0, width, height);
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| 
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|     mViewSize.set(width * mInvScalingFactor, height * mInvScalingFactor);
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| 
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|     mInfo.maximumDepth = 1;
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|     mInfo.hOffset = 0;
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|     mInfo.vOffset = 0;
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|     mInfo.aspectCoef = float(mViewSize.height) / float(mViewSize.width);
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|     mInfo.pixScaleX = 1.0f / float(mViewSize.width);
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|     mInfo.pixScaleY = 1.0f / float(mViewSize.height);
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| 
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|     onResizeView(mViewSize);
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|     mUpdate = true;
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| }
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| 
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| 
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| bool RenderManager::isFormatSupported(MyGUI::PixelFormat /*format*/, MyGUI::TextureUsage /*usage*/)
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| {
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|     return true;
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| }
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| 
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| MyGUI::ITexture* RenderManager::createTexture(const std::string &name)
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| {
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|     MapTexture::iterator item = mTextures.find(name);
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|     if (item != mTextures.end())
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|     {
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|         delete item->second;
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|         mTextures.erase(item);
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|     }
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| 
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|     OSGTexture* texture = new OSGTexture(name, mImageManager);
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|     mTextures.insert(std::make_pair(name, texture));
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|     return texture;
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| }
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| 
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| void RenderManager::destroyTexture(MyGUI::ITexture *texture)
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| {
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|     if(texture == nullptr)
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|         return;
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| 
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|     MapTexture::iterator item = mTextures.find(texture->getName());
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|     MYGUI_PLATFORM_ASSERT(item != mTextures.end(), "Texture '"<<texture->getName()<<"' not found");
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| 
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|     mTextures.erase(item);
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|     delete texture;
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| }
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| 
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| MyGUI::ITexture* RenderManager::getTexture(const std::string &name)
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| {
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|     if (name.empty())
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|         return nullptr;
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| 
 | |
|     MapTexture::const_iterator item = mTextures.find(name);
 | |
|     if(item == mTextures.end())
 | |
|     {
 | |
|         MyGUI::ITexture* tex = createTexture(name);
 | |
|         tex->loadFromFile(name);
 | |
|         return tex;
 | |
|     }
 | |
|     return item->second;
 | |
| }
 | |
| 
 | |
| void RenderManager::destroyAllResources()
 | |
| {
 | |
|     for (MapTexture::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
 | |
|         delete it->second;
 | |
|     mTextures.clear();
 | |
| }
 | |
| 
 | |
| bool RenderManager::checkTexture(MyGUI::ITexture* _texture)
 | |
| {
 | |
|     // We support external textures that aren't registered via this manager, so can't implement this method sensibly.
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| }
 |