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			10 lines
		
	
	
		
			No EOL
		
	
	
		
			127 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			No EOL
		
	
	
		
			127 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 120
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varying vec2 uv;
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#include "openmw_fragment.h.glsl"
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void main()
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{
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    gl_FragColor = mw_samplerLastShader(uv);
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} |