| .. | 
		
		
			
			
			
			
				| attach.cpp | Include cleanup | 2015-07-25 02:11:49 +02:00 | 
		
			
			
			
			
				| attach.hpp | Add utility for assembling body parts / equipment | 2015-03-29 19:39:22 +02:00 | 
		
			
			
			
			
				| clone.cpp | Do not deep copy PrimitiveSets when build with OSG 3.5 | 2015-11-13 20:39:44 +01:00 | 
		
			
			
			
			
				| clone.hpp | Add SceneManager and clone utility | 2015-03-26 18:02:51 +01:00 | 
		
			
			
			
			
				| controller.cpp | Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) | 2015-11-10 18:28:58 +01:00 | 
		
			
			
			
			
				| controller.hpp | Fix the comments | 2015-07-05 21:56:04 +02:00 | 
		
			
			
			
			
				| lightcontroller.cpp | LightController fixes | 2015-12-05 00:38:06 +01:00 | 
		
			
			
			
			
				| lightcontroller.hpp | Add LightController | 2015-04-22 17:37:39 +02:00 | 
		
			
			
			
			
				| lightmanager.cpp | Fix copy constructor issue | 2015-12-04 18:08:32 +01:00 | 
		
			
			
			
			
				| lightmanager.hpp | OSG extensions namespace fixes | 2015-12-06 15:27:43 +01:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| positionattitudetransform.hpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| riggeometry.cpp | Fix inactive RigGeometry not rendering correctly | 2015-12-03 19:49:45 +01:00 | 
		
			
			
			
			
				| riggeometry.hpp | OSG extensions namespace fixes | 2015-12-06 15:27:43 +01:00 | 
		
			
			
			
			
				| skeleton.cpp | Minor fix for error handling in skeleton.cpp | 2015-12-08 16:50:54 +01:00 | 
		
			
			
			
			
				| skeleton.hpp | OSG extensions namespace fixes | 2015-12-06 15:27:43 +01:00 | 
		
			
			
			
			
				| statesetupdater.cpp | StateSetUpdater: use the frameNumber | 2015-12-03 23:46:25 +01:00 | 
		
			
			
			
			
				| statesetupdater.hpp | StateSetUpdater: use the frameNumber | 2015-12-03 23:46:25 +01:00 | 
		
			
			
			
			
				| util.cpp | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 | 
		
			
			
			
			
				| util.hpp | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 | 
		
			
			
			
			
				| visitor.cpp | Place Drawables directly in the scene graph when built with OSG 3.4 | 2015-11-10 18:23:42 +01:00 | 
		
			
			
			
			
				| visitor.hpp | Place Drawables directly in the scene graph when built with OSG 3.4 | 2015-11-10 18:23:42 +01:00 | 
		
			
			
			
			
				| workqueue.cpp | Minor fix | 2015-06-14 21:04:59 +02:00 | 
		
			
			
			
			
				| workqueue.hpp | Race condition fix | 2015-06-10 19:02:33 +02:00 |