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			111 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "spellstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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    void SpellState::load(ESMReader& esm)
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    {
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        if (esm.getFormatVersion() <= MaxClearModifiersFormatVersion)
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        {
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            while (esm.isNextSub("SPEL"))
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            {
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                ESM::RefId id = esm.getRefId();
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                SpellParams state;
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                while (esm.isNextSub("INDX"))
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                {
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                    int32_t index;
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                    esm.getHT(index);
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                    float magnitude;
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                    esm.getHNT(magnitude, "RAND");
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                    state.mEffectRands[index] = magnitude;
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                }
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                while (esm.isNextSub("PURG"))
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                {
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                    int32_t index;
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                    esm.getHT(index);
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                    state.mPurgedEffects.insert(index);
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                }
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                mSpellParams[id] = state;
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                mSpells.emplace_back(id);
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            }
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        }
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        else
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        {
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            while (esm.isNextSub("SPEL"))
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                mSpells.emplace_back(esm.getRefId());
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        }
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        // Obsolete
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        while (esm.isNextSub("PERM"))
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        {
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            ESM::RefId spellId = esm.getRefId();
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            std::vector<PermanentSpellEffectInfo> permEffectList;
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            while (true)
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            {
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                ESM_Context restorePoint = esm.getContext();
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                if (!esm.isNextSub("EFID"))
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                    break;
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                PermanentSpellEffectInfo info;
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                esm.getHT(info.mId);
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                if (esm.isNextSub("BASE"))
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                {
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                    esm.restoreContext(restorePoint);
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                    return;
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                }
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                else
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                    esm.getHNT(info.mArg, "ARG_");
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                esm.getHNT(info.mMagnitude, "MAGN");
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                permEffectList.push_back(info);
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            }
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            mPermanentSpellEffects[spellId] = permEffectList;
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        }
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        // Obsolete
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        while (esm.isNextSub("CORP"))
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        {
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            ESM::RefId id = esm.getRefId();
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            CorprusStats stats;
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            esm.getHNT(stats.mWorsenings, "WORS");
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            stats.mNextWorsening.load(esm);
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            mCorprusSpells[id] = stats;
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        }
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        while (esm.isNextSub("USED"))
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        {
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            ESM::RefId id = esm.getRefId();
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            mUsedPowers[id].load(esm);
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        }
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        mSelectedSpell = esm.getHNORefId("SLCT");
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    }
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    void SpellState::save(ESMWriter& esm) const
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    {
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        for (const ESM::RefId& spell : mSpells)
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            esm.writeHNRefId("SPEL", spell);
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        for (auto it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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        {
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            esm.writeHNRefId("USED", it->first);
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            esm.writeHNT("TIME", it->second);
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        }
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        if (!mSelectedSpell.empty())
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            esm.writeHNRefId("SLCT", mSelectedSpell);
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    }
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}
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