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			70 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_STATSTATE_H
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#define OPENMW_ESM_STATSTATE_H
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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    // format 0, saved games only
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    template<typename T>
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    struct StatState
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    {
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        T mBase;
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        T mMod; // Note: can either be the modifier, or the modified value.
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                // A bit inconsistent, but we can't fix this without breaking compatibility.
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        T mCurrent;
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        float mDamage;
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        float mProgress;
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        StatState();
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    };
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    template<typename T>
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    StatState<T>::StatState() : mBase (0), mMod (0), mCurrent (0), mDamage (0), mProgress (0) {}
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    template<typename T>
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    void StatState<T>::load (ESMReader &esm)
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    {
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        esm.getHNT (mBase, "STBA");
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        mMod = 0;
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        esm.getHNOT (mMod, "STMO");
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        mCurrent = 0;
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        esm.getHNOT (mCurrent, "STCU");
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        // mDamage was changed to a float; ensure backwards compatibility
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        T oldDamage = 0;
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        esm.getHNOT(oldDamage, "STDA");
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        mDamage = oldDamage;
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        esm.getHNOT (mDamage, "STDF");
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        mProgress = 0;
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        esm.getHNOT (mProgress, "STPR");
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    }
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    template<typename T>
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    void StatState<T>::save (ESMWriter &esm) const
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    {
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        esm.writeHNT ("STBA", mBase);
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        if (mMod != 0)
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            esm.writeHNT ("STMO", mMod);
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        if (mCurrent)
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            esm.writeHNT ("STCU", mCurrent);
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        if (mDamage)
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            esm.writeHNT ("STDF", mDamage);
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        if (mProgress)
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            esm.writeHNT ("STPR", mProgress);
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    }
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}
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#endif
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