.. |
actorutil.cpp
|
Move base_anim settings to settings-default.cfg
|
2021-01-27 13:41:02 +02:00 |
actorutil.hpp
|
Move common stuff to scene util, fix errors with 1st person meshes
|
2018-09-27 13:14:59 +04:00 |
agentpath.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
agentpath.hpp
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
attach.cpp
|
return if source is null in mergeUserData
|
2021-09-10 14:04:11 +00:00 |
attach.hpp
|
This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
|
2021-09-09 22:56:57 +02:00 |
clone.cpp
|
clone.cpp remove dynamic_cast (#3097)
|
2021-09-09 23:04:11 +02:00 |
clone.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
controller.cpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
controller.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
detourdebugdraw.cpp
|
Remove unused macro
|
2020-04-24 20:38:55 +02:00 |
detourdebugdraw.hpp
|
Move makeOsgVec3f() to settingsutils.hpp
|
2019-02-28 20:03:42 +00:00 |
keyframe.hpp
|
Don't copy osga-data in base class keyframecontroller, fix warnings.
|
2020-11-20 19:38:29 +02:00 |
lightcontroller.cpp
|
Finalize settings, torch fix
|
2021-04-13 11:09:49 -07:00 |
lightcontroller.hpp
|
Add shared UBO
|
2021-04-13 11:07:48 -07:00 |
lightmanager.cpp
|
remove whitespace
|
2021-09-18 22:00:26 +02:00 |
lightmanager.hpp
|
Fix crashes on exit in the LightManager (bug #6044)
|
2021-05-17 13:01:15 +04:00 |
lightutil.cpp
|
Finalize settings, torch fix
|
2021-04-13 11:09:49 -07:00 |
lightutil.hpp
|
Finalize settings, torch fix
|
2021-04-13 11:09:49 -07:00 |
morphgeometry.cpp
|
profiling
|
2020-06-13 00:22:28 +02:00 |
morphgeometry.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
mwshadowtechnique.cpp
|
Sprinkle a couple of std::move and a const
|
2021-08-16 13:11:22 +02:00 |
mwshadowtechnique.hpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
navmesh.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
navmesh.hpp
|
Add command to enable NavMesh render
|
2018-10-13 22:16:28 +03:00 |
optimizer.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
optimizer.hpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
osgacontroller.cpp
|
Add a ton of const refs
|
2021-06-23 23:13:59 +02:00 |
osgacontroller.hpp
|
Add a ton of const refs
|
2021-06-23 23:13:59 +02:00 |
pathgridutil.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
pathgridutil.hpp
|
Drag indicator.
|
2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
recastmesh.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
recastmesh.hpp
|
Support recast mesh rendering
|
2020-03-14 09:38:24 +01:00 |
riggeometry.cpp
|
Revert "Merge branch 'skinning' into 'master'"
|
2020-10-08 23:24:28 +00:00 |
riggeometry.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
rtt.cpp
|
Stereo friendly StateSetUpdater
|
2021-07-26 14:01:02 +02:00 |
rtt.hpp
|
Stereo friendly StateSetUpdater
|
2021-07-26 14:01:02 +02:00 |
screencapture.cpp
|
Manage work item lifetime on the client side
|
2021-07-12 11:41:14 +02:00 |
screencapture.hpp
|
Manage work item lifetime on the client side
|
2021-07-12 11:41:14 +02:00 |
serialize.cpp
|
Serialize NifOsg::MatrixTransform children properly
|
2021-08-12 18:33:06 +03:00 |
serialize.hpp
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
shadow.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
shadow.hpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
shadowsbin.cpp
|
shadowsbin.cpp uniform
|
2021-09-12 09:21:10 +00:00 |
shadowsbin.hpp
|
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
|
2020-12-23 01:24:15 +00:00 |
skeleton.cpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
skeleton.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
statesetupdater.cpp
|
Stereo friendly StateSetUpdater
|
2021-07-26 14:01:02 +02:00 |
statesetupdater.hpp
|
Stereo friendly StateSetUpdater
|
2021-07-26 14:01:02 +02:00 |
textkeymap.hpp
|
Separate keyframes logic to provide basis for osgAnimation integration.
|
2020-11-18 22:48:47 +02:00 |
unrefqueue.cpp
|
Use emplace_back instead of push_back
|
2020-10-18 10:27:35 +04:00 |
unrefqueue.hpp
|
Mark overrided methods by override keyword
|
2020-10-16 22:18:54 +04:00 |
util.cpp
|
fix coverity warning and build on some osg
|
2021-08-17 17:45:50 -07:00 |
util.hpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
visitor.cpp
|
Merge branch 'string_view' into 'master'
|
2021-09-09 20:41:16 +00:00 |
visitor.hpp
|
Don't use FreezeOnCull for any particle system (#4744)
|
2021-08-08 03:36:35 +03:00 |
waterutil.cpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
waterutil.hpp
|
refactor and fix wobbly shores
|
2021-08-04 17:49:57 -07:00 |
workqueue.cpp
|
Reset mIsReleased before starting threads
|
2021-08-08 02:28:59 +02:00 |
workqueue.hpp
|
Stop engine work queue before destructing environment
|
2021-07-08 21:14:01 +02:00 |
writescene.cpp
|
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
|
2020-04-27 11:40:49 +02:00 |
writescene.hpp
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |