mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-03 17:56:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			766 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			766 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 120
 | 
						|
 | 
						|
varying vec2 uv;
 | 
						|
varying float depth;
 | 
						|
 | 
						|
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
 | 
						|
 | 
						|
#if !PER_PIXEL_LIGHTING
 | 
						|
centroid varying vec4 lighting;
 | 
						|
#else
 | 
						|
centroid varying vec4 passColor;
 | 
						|
#endif
 | 
						|
varying vec3 passViewPos;
 | 
						|
varying vec3 passNormal;
 | 
						|
 | 
						|
#include "lighting.glsl"
 | 
						|
 | 
						|
void main(void)
 | 
						|
{
 | 
						|
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 | 
						|
    depth = gl_Position.z;
 | 
						|
 | 
						|
    vec4 viewPos = (gl_ModelViewMatrix * gl_Vertex);
 | 
						|
    gl_ClipVertex = viewPos;
 | 
						|
 | 
						|
#if !PER_PIXEL_LIGHTING
 | 
						|
    vec3 viewNormal = normalize((gl_NormalMatrix * gl_Normal).xyz);
 | 
						|
    lighting = doLighting(viewPos.xyz, viewNormal, gl_Color);
 | 
						|
#else
 | 
						|
    passColor = gl_Color;
 | 
						|
#endif
 | 
						|
    passNormal = gl_Normal.xyz;
 | 
						|
    passViewPos = viewPos.xyz;
 | 
						|
 | 
						|
    uv = gl_MultiTexCoord0.xy;
 | 
						|
}
 |