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			44 lines
		
	
	
	
		
			966 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			966 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_PLAYER_H
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| #define OPENMW_ESM_PLAYER_H
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| 
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| #include <string>
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| 
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| #include "npcstate.hpp"
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| #include "cellid.hpp"
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| #include "defs.hpp"
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| 
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| #include "loadskil.hpp"
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| #include "attr.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     struct Player
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|     {
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|         NpcState mObject;
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|         CellId mCellId;
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|         float mLastKnownExteriorPosition[3];
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|         unsigned char mHasMark;
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|         ESM::Position mMarkedPosition;
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|         CellId mMarkedCell;
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|         std::string mBirthsign;
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| 
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|         int mCurrentCrimeId;
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|         int mPaidCrimeId;
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| 
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|         StatState<float> mSaveAttributes[ESM::Attribute::Length];
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|         StatState<float> mSaveSkills[ESM::Skill::Length];
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| 
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|         typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
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|         PreviousItems mPreviousItems;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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