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			26 lines
		
	
	
	
		
			899 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			899 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
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| #define OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
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| 
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| #include <string>
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| 
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| #include <osg/ref_ptr>
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| 
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| namespace osg
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| {
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|     class Node;
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|     class Group;
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| }
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| 
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| namespace SceneUtil
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| {
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| 
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|     /// Attach parts of the \a toAttach scenegraph to the \a master scenegraph, using the specified filter and attachment node.
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|     /// If the \a toAttach scene graph contains skinned objects, we will attach only those (filtered by the \a filter).
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|     /// Otherwise, just attach all of the toAttach scenegraph to the attachment node on the master scenegraph, with no filtering.
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|     /// @note The master scene graph is expected to include a skeleton.
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|     /// @return A newly created node that is directly attached to the master scene graph
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|     osg::ref_ptr<osg::Node> attach(osg::ref_ptr<osg::Node> toAttach, osg::Node* master, const std::string& filter, osg::Group* attachNode);
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| 
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| }
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| 
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| #endif
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