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	This allowed CMake to correctly build Visual Studio 2010 project files against a windows compiled version of bullet (2.81 rev 2613)
		
			
				
	
	
		
			80 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
# - Try to find the Bullet physics engine
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#
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#  This module defines the following variables
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#
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#  BULLET_FOUND - Was bullet found
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#  BULLET_INCLUDE_DIRS - the Bullet include directories
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#  BULLET_LIBRARIES - Link to this, by default it includes
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#                     all bullet components (Dynamics,
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#                     Collision, LinearMath, & SoftBody)
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#
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#  This module accepts the following variables
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#
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#  BULLET_ROOT - Can be set to bullet install path or Windows build path
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#
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# Copyright (c) 2009, Philip Lowman <philip at yhbt.com>
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#
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# Redistribution AND use is allowed according to the terms of the New
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# BSD license.
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
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set(BULLET_ROOT $ENV{BULLET_ROOT})
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macro(_FIND_BULLET_LIBRARY _var)
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  find_library(${_var}
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     NAMES
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        ${ARGN}
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     PATHS
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        ${BULLET_ROOT}
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		${BULLET_ROOT}/lib/Debug
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		${BULLET_ROOT}/lib/Release
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        ${BULLET_ROOT}/out/release8/libs
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        ${BULLET_ROOT}/out/debug8/libs
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     PATH_SUFFIXES lib
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  )
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  mark_as_advanced(${_var})
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endmacro()
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macro(_BULLET_APPEND_LIBRARIES _list _release)
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   set(_debug ${_release}_DEBUG)
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   if(${_debug})
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      set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
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   else()
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      set(${_list} ${${_list}} ${${_release}})
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   endif()
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endmacro()
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find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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  PATHS
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    ${BULLET_ROOT}/include
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    ${BULLET_ROOT}/src
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  PATH_SUFFIXES bullet
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)
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# Find the libraries
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY        BulletDynamics)
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG  BulletDynamics_Debug BulletDynamics_d)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY       BulletCollision)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY            BulletMath LinearMath)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG      BulletMath_Debug BulletMath_d LinearMath_debug LinearMath_d)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY        BulletSoftBody)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG  BulletSoftBody_Debug BulletSoftBody_d)
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# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
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    BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
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    BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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if(BULLET_FOUND)
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   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
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   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
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   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
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   _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
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endif()
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